Log from 2006-06-02:
--- Day changed Fri Jun 02 2006
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02:04 <guru3> god make the bot shutup about notes :/
02:04 <guru3> i catch it when you say my name while away
02:04 <guru3> no need to note me to death
02:05 <z-man-home> #later tell guru3 don't be silly :)
02:05 <armabot> z-man-home: The operation succeeded.
02:05 <guru3> noooo!
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02:38 <Lucifer_arma> #message guru3 what's wrong with notes? You could miss something, or maybe you're not here for awhile...
02:38 <armabot> Lucifer_arma: The operation succeeded.
02:39 <guru3> the odds i'm not here when someone notes me
02:39 <guru3> is tiny
02:39 <guru3> i'm never gone for more than like 5 minutes
02:42 <Lucifer_arma> oddly enough, you're not usually here when I am :)
02:43 <Lucifer_arma> http://www.rootrainers.co.uk/supplies/rooterpot <-- that's crazy!
02:45 <guru3> i'm online
02:45 <guru3> my client catches any messages
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06:23 <Luke-Jr> wrtlprnft: sure, and I maintain it-- but that could change, just like the wiki has passed hands
06:40 <n54> #notes
06:40 <armabot> n54: I currently have notes waiting for a*, Luke-Jr, madmax*, p*, phil, and phil*.
--- Log opened Fri Jun 02 07:14:50 2006
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07:36 <joda_bot> Lucifer_arma: wrtlprnft: If I use svn , i just prepend my user name to the svn url ?
07:36 <joda_bot> like https://user@svn...
07:39 <wrtlprnft> no, just leave it be i think
07:39 <wrtlprnft> it'll ask for a login once you committ
07:39 <joda_bot> ah ok
07:41 <joda_bot> wrtlprnft: Still have to find a nice way of transfering the cvs workspace (with uncommited files) to svn ;)
07:41 <wrtlprnft> copy over the changed files?
07:41 <wrtlprnft> a pain, i know
07:42 <joda_bot> I'm still researching Eclipe for a way to do it
07:43 <joda_bot> Currently I found "Share Project" but then Eclipse wants to commit all stuff to the svn repos
07:43 <joda_bot> that's not what I want ;)
07:45 <joda_bot> wrtlprnft: does SVN create SVN subdirectories like CVS ?
07:45 <wrtlprnft> uh, cd cvsworkspace; tar -cvf - `cvs update | grep '^M' | awk '{print $2}'` | (cd svnworkspace; tar -xvf -)
07:45 <wrtlprnft> yes it does
07:45 <joda_bot> ah does not matter ... I'll just do the double check out ;)
07:46 <joda_bot> but that requires working CVS access ?
07:46 <wrtlprnft> joda_bot: CVS is still up readonly
07:46 <wrtlprnft> and i think it'll stay up
07:46 <joda_bot> ah ok
07:46 <wrtlprnft> g2g, bb in 30 minutes hopefully
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08:16 <wrtlprnft> back :)
08:16 <wrtlprnft> exactly 30 minutes
08:20 -!- SD|away is now known as Self_Destructo
08:20 * Self_Destructo is shook upreally bad
08:21 * Self_Destructo lost his job
08:21 <spidey> wb
08:21 <spidey> :/
08:22 <wrtlprnft> why?
08:23 * wrtlprnft understands if you don't want to tell us
08:23 <Self_Destructo> he's not patient enough with me is why
08:23 <wrtlprnft> :(
08:24 <Self_Destructo> i guess my idea of work is to be doing something, not to stand there and watch someone else do it
08:24 <spidey> kick his ass?
08:24 <Self_Destructo> so i really couldn't adapt i guess
08:24 <Self_Destructo> spidey: more like grab a shotgun and shoot hom
08:24 <Self_Destructo> him*
08:24 <spidey> good enough :)
08:24 <Self_Destructo> lol
08:25 <wrtlprnft> if he doesn't want you to work, why do you try to?
08:25 <wrtlprnft> just stand there and watch someone lese do it
08:25 <Self_Destructo> well, it's not that I try, I'm just very bored standing there watching someone
08:26 <Self_Destructo> wrtlprnft: all i have known is to work
08:26 <spidey> get a job at cox or comcast,they pay alot here so i'm sure it's more there,plus free internet :)
08:26 <Self_Destructo> so it was hard, but i was trying
08:26 <Self_Destructo> i guess it wasn't good enough, but oh well, doesn't matter now
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09:07 <joda_bot> Self_Destructo: What kind of job was it ?
09:07 <joda_bot> If it's ok for me to ask
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09:53 <spidey> gimp is just about as good as paintshop pro
10:57 <Self_Destructo> joda_bot: pump work - water well systems
10:58 <joda_bot> spidey: better ;)
10:58 <joda_bot> spidey: It's close to photoshop is most regards
10:58 <joda_bot> at least the older versions of photoshop
10:59 <joda_bot> Self_Destructo: hm, can't imagine why quick work is wrong if you knew what you've been doing
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11:11 <H> hi
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11:12 <HAK> hi
11:12 <HAK> hi
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11:15 <wrtlprnft> gimp rocks :) The only thing it misses is effect layers
--- Log closed Fri Jun 02 11:17:44 2006
--- Log opened Fri Jun 02 11:18:41 2006
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11:39 <wrtlprnft> Luke-Jr: just curious, what is that satanist branch/whatever of yours for?
11:51 <joda_bot> wrtlprnft: Why are there two options imposter and impostors ?
11:51 <joda_bot> just because you can spell it both ways ?
11:53 <wrtlprnft> yes, i guess so
11:54 <wrtlprnft> they both link to the same variable
11:54 <wrtlprnft> so if you change one, the other one gets changed, too
11:54 <wrtlprnft> hard-linked :)
11:56 * wrtlprnft thinks the help strings should point that out
12:00 <joda_bot> wrtlprnft: hehe ;)
12:00 <joda_bot> wrtlprnft: I'm still merging my old team code to current b0_2_8
12:00 <joda_bot> and then to head
12:01 <joda_bot> and then to svn head :|
12:19 <joda_bot> wrtlprnft: any chance to proof read all language files ?
12:19 <joda_bot> wrtlprnft: and fixing a mistake in a b0_2_8 branch probably requires fixing it in a lot of other branches
12:20 <joda_bot> deutsch.txt:
12:20 <joda_bot> cycle_invulnerable_time_help
12:20 <joda_bot> cycle_wall_time_help
12:20 <joda_bot> replace Weidererscheinen by Wiedererscheinen
12:23 <joda_bot> I saw another typo but can't recall where (english / deutsch.txt)
12:34 <joda_bot> ok, swtich to head was painless ... no major merges
12:34 <joda_bot> AFAIK
13:04 <joda_bot> damn after copying all files over ... sublipse (svn for Eclipse) is not able to clean all timestamps of the files
13:05 <joda_bot> thus all files are marked modified
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13:19 <wrtl_web_broken> joda_bot: I'm in shool right now, I'll fix it when i get home
13:20 <wrtl_web_broken> joda_bot: That's why i gave you that untested command
13:20 <wrtl_web_broken> only copy over what you changed
13:23 <joda_bot> I noticed ;)
13:24 <joda_bot> wrtl_web_broken: too late ;)
13:24 <joda_bot> ah, well I can reimport the CVS project into eclipse and just check it
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14:22 <philippeqc> hi
14:27 <n54> hi :)
14:28 <philippeqc> how are you
14:31 <n54> exhausted but doing ok, how about you? :)
14:31 <philippeqc> exhausted too.
14:32 <philippeqc> happy its a 4 days week-end
14:32 <n54> :)
14:35 <philippeqc> on thusday its the national day (of Sweden)
14:35 <philippeqc> I'm invited to the town house
14:35 <n54> ooh
14:35 <philippeqc> I got my Swedish citizenship last year, and now it is the celebration of all the new Swedes ;)
14:36 <philippeqc> It would be really cool if the King was there, but I'm sure he is boocked tight that day ;)
14:38 <n54> :)
14:39 <joda_bot> philippeqc: Where are you from ?
14:39 <joda_bot> philippeqc: If you got swedish citizenship ?
14:39 <philippeqc> Montreal Quebec Canada
14:39 <joda_bot> ah
14:39 <joda_bot> interesting, what made you leave canada ?
14:40 <philippeqc> I was tired of it, tired of my life there. So I hitchhicked my way in France for over 2 months before I meet a nice Swedish girl.
14:43 <joda_bot> Cool, so you're live is better now ?
14:44 <joda_bot> Bet you didn't except this future for yourself... :-)
14:45 <philippeqc> Lol, well yes. I do think so. For me, the mentality of Canada was like 10-15 years in advance over the American one (in certain topics). And moving to Swede was like moving another 10-15 years more in the future.
14:45 <philippeqc> Nope, really not Sweden. I was hoping to meet a french girl actually.
14:45 <n54> :)
14:48 <joda_bot> :-)
14:48 <joda_bot> philippeqc: already updated to svn ?
14:48 <joda_bot> philippeqc: I'm currently trying to find out where my svn config file is ;)
14:48 <philippeqc> hummm, nope
14:48 <philippeqc> :(
14:49 <joda_bot> because I want to see to which files svn applies the EOL conversion (configured in the config)
14:49 <joda_bot> http://magic.aladdin.cs.cmu.edu/2006/03/01/end-of-line-conversion-in-subversion/
14:52 <philippeqc> maybe not tonight. I just wanted some fun coding, but I should really be in bed.
14:53 <joda_bot> hehe, yeah I will go to bed too after I finished my conversion to svn
14:54 <joda_bot> perhaps I'll try to compile my team workspace ;)
14:54 <philippeqc> team workspace?
14:54 <joda_bot> I really should commit the customizable teamname and some other minor fixes to HEAD
14:55 <joda_bot> Yeah I got two separate armagetronad checkouts
14:55 <joda_bot> one for anisotropic filtering and one for my team code ported to CVS HEAD now
14:57 <philippeqc> o ok. I'm also still working from a old cvs checkout. but I figured that it didnt matter. I guess the check-in I'll have to do next will be "keep the header of winzone.cpp, then replace all the code with this new chunk" or something VERY similar
14:59 <joda_bot> philippeqc: the problem is that you have to copy your files from the current cvs workspace over the svn checkout
14:59 <joda_bot> thus all files are marked as modified
15:00 <joda_bot> so you should only copy modified files over and then hand merge the changes
15:00 <joda_bot> I really like eclipse for this
15:00 <philippeqc> I'm telling you, my changes are extremely localised.
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15:00 <joda_bot> because it has a nice side-by-side mode
15:00 <joda_bot> philippeqc: Oh, I missed that ;)
15:02 <philippeqc> ~half of tValue.{cpp|h} will be updated, ~100% of winzone.{cpp|h}, and the parser's processing of zones.
15:07 <spidey> fucking a!!!!!111
15:08 <philippeqc> ?
15:09 <philippeqc> why are you fornicating with the first letter of the alphabet?
15:10 <spidey> i just woke up with a killer cramp in my leg
15:10 <spidey> i did go through the wakeup/tired/awake phase,i jumped straight to awake
15:10 <philippeqc> ouch
15:10 <spidey> didn't*
15:15 <spidey> 1
15:17 <joda_bot> 2
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15:41 <philippeqc> lucifer: just found out about an e-book from Sony. The japanees model is called librie (check http://www.sven.de/librie/Librie/FAQ for links to 4 retaillers with some pics). The euro-american will be called Portable Reader Systemspacer PRS-500 and be offered at ~300 USD.
15:41 <philippeqc> #tell lucifer hi
15:41 <armabot> philippeqc: Error: I haven't seen lucifer, I'll let you do the telling.
15:42 <philippeqc> #tell Lucifer_arma hi
15:42 <philippeqc> #tell Lucifer_arma Just found out about an e-book from Sony. The japanees model is called librie (check http://www.sven.de/librie/Librie/FAQ for links to 4 retaillers with some pics). The euro-american will be called Portable Reader Systemspacer PRS-500 and be offered at ~300 USD.
15:43 <philippeqc> Good night
15:43 <joda_bot> good night
15:43 <joda_bot> ;)
15:43 <joda_bot> recover from work ;)
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15:53 <Self_Destructo> wrtl_web_broken: you there?
15:54 <joda_bot> guess not
15:54 <Self_Destructo> well
15:54 <joda_bot> but by Murphy's law he will appear and contradict me ;)
15:54 <Self_Destructo> i need someone to take over my Rotator project
15:55 <Self_Destructo> because I'm leaving for an indefinate amount of time
15:55 <Self_Destructo> tommorrow will be my last day online
15:55 <joda_bot> Oh, because you lost your job ?
15:56 <joda_bot> Can you post or send wrtl all the data ?
15:57 <Self_Destructo> i'
15:58 <Self_Destructo> i'll do that later tonight i guess
15:58 <Self_Destructo> not really because i lost my job, just some other stuff i got to take care of
15:58 <joda_bot> Any chance to get back at times ?
15:58 <Self_Destructo> ?
15:58 <Self_Destructo> yes
15:58 <Self_Destructo> there is
15:58 <joda_bot> It's always sad to see someone who really helpsout go ;)
15:59 <Self_Destructo> i hate to go, I've got alot of really good freids i'm leaving
15:59 <Self_Destructo> including you
16:00 <Self_Destructo> g2g atm, cya
16:00 <joda_bot> well, Armagetron tends to eat up too much of my time too ... so I can understand if you need more time for yourself ;)
16:08 <wrtlprnft> cya Self_Destructo :(
16:09 <wrtlprnft> which adds something else on my todo stack
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16:10 <joda_bot> wrtlprnft: just recruit another person ;)
16:10 <wrtlprnft> who? gnorty?
16:10 <joda_bot> hm , perhaps
16:10 <joda_bot> ed seems to know alot abot that too (atleast from the user end...)
16:11 <wrtlprnft> ed is great at graphics and stuff, but i dunno if he knows c++
16:12 <joda_bot> ah ok, I guess not
16:12 <joda_bot> i did not know Self_Destructo was implementing it ... just working on the concepts
16:14 <wrtlprnft> I kinda made the base for him and he was learning c++ anyways, so it might have been a good project
16:14 <wrtlprnft> just as the cockpit was my first bigger thing in arma ;)
16:15 <joda_bot> wrtlprnft: btw. I read something about a remaining zone counter
16:16 <joda_bot> wrtlprnft: if you implement something along those lines, can you check the performance costs for determining if a zone will collapse soon ?
16:16 <joda_bot> like zone is 50% captured => 0.5 zone ;)
16:16 <joda_bot> perhaps
16:16 <joda_bot> not sure
16:18 <joda_bot> or 5 of 10 zones undefended (no friendly player closer than enemy) ... but I really should have a look at that myself (probably)
16:18 <wrtlprnft> all those things would happen on the server...
16:18 <joda_bot> why ?
16:18 <wrtlprnft> because the client knows nothing
16:18 <joda_bot> wrtlprnft: but it will show the zone spinning ?
16:18 <wrtlprnft> it doesn't even know which zone belongs to which team
16:18 <wrtlprnft> it knows the position, color, spin speed and size
16:19 <joda_bot> wrtlprnft: hm, will this be fixed once phillipe's new zone and spawn point system is working right ?
16:19 <wrtlprnft> every way of getting the information you want out of those values would be a hack
16:19 <wrtlprnft> no clue, ask phillipe
16:19 <joda_bot> ok good to know
16:20 <wrtlprnft> sure you could compare the color of every zone to every team color
16:20 <joda_bot> lol
16:20 <joda_bot> won't work
16:20 <wrtlprnft> sure you could invert the function used on the server to calculate the spin speed of zones
16:20 <wrtlprnft> but any change on the server would totally throw that off
16:20 <wrtlprnft> it would work
16:21 <joda_bot> wrtlprnft: Do you think it's usefull to have an extra death message for team kills with negative scores ?
16:21 <joda_bot> e.g. team kill is awarded ?
16:21 <joda_bot> I got the stuff here in my workspace
16:22 <joda_bot> just not sure if it would be more confusing for players
16:22 <wrtlprnft> idn
16:22 <wrtlprnft> isn't that already the case?
16:22 <joda_bot> also have the customizable teamname's and different teamname selection scheme ready
16:23 <joda_bot> wrtlprnft: no currently there is one message for a team kill
16:23 <joda_bot> and one for a free kill I guess
16:23 <wrtlprnft> uh, second
16:23 <joda_bot> my version adds...
16:23 <wrtlprnft> joda_bot: sounds good :)
16:24 <joda_bot> score_die_help Amount of points you get for being killed
16:24 <joda_bot> score_kill_help Amount of points you get for killing someone
16:24 <joda_bot> *score_die_teammate_help Amount of points you get for being killed by a teammate
16:24 <joda_bot> *score_kill_teammate_help Amount of points you get for killing a teammate
16:24 <joda_bot> score_suicide_help Amount of points you get for stupidly dying
16:24 <joda_bot> score_win_help Amount of points your team gets for winning a round
16:24 <joda_bot> score_deathzone_help Amount of points you get for hitting the Death Zone
16:24 <wrtlprnft> yeah
16:24 <wrtlprnft> and there is a message when score_die_teammate_help is != 0
16:25 * wrtlprnft should get a better screenshot upload script
16:25 <wrtlprnft> currently it re- generates all thumbnails every time i upload
16:25 <wrtlprnft> and then rsyncs
16:26 <joda_bot> player_lose_suicide \1 committed suicide and lost \2 points.\n
16:26 <joda_bot> player_free_suicide \1 committed suicide.\n
16:26 <joda_bot> player_win_frag \1 core dumped \3 for \2 points.\n
16:26 <joda_bot> player_free_frag \1 core dumped \2.\n
16:26 <joda_bot> player_teamkill \1 core dumped teammate \2! Boo! No points for that!\n
16:26 <joda_bot> player_win_frag_ai \1 got \2 points for core dumping an AI player.\n
16:26 <joda_bot> player_lose_frag \1 lost \2 points since it caused a general protection fault.\n
16:26 <joda_bot> player_lose_rim \1 lost \2 points for trying to escape from the game grid.\n
16:26 <joda_bot> player_win_teamfrag \1 core dumped it's own TEAM MATE \3 for \2 points.\n
16:26 <joda_bot> player_punish_teamfrag \1 lost \2 points as punishment for killing it's TEAM MATE \3 !\n
16:26 <joda_bot> player_win_teamfrag_ai \1 got \2 points for core dumping a TEAM MATE AI player.\n
16:26 <joda_bot> player_punish_teamfrag_ai \1 lost \2 points for core dumping a TEAM MATE AI player.\n
16:26 <joda_bot> player_lose_teamfrag \1 lost \2 points since it was killed by it's own TEAM MATE.\n
16:26 <joda_bot> player_luckyloser_teamfrag \1 gained \2 points since it was killed by it's own TEAM MATE.\n
16:26 <joda_bot> full table
16:26 <joda_bot> of my messages
16:26 <joda_bot> only thing missing would be negative suicide score messsage
16:27 <wrtlprnft> http://wrtlprnft.ath.cx/arma/?min=372
16:27 <wrtlprnft> that's how it currently looks
16:27 <wrtlprnft> joda_bot: now you need a message for +/- 1 point (not points, but point) and 0 (boo! no points for that!)
16:28 <joda_bot> wrtlprnft: Does that really make sense ?
16:28 <joda_bot> I'm just sanitychecking the messages concept ;)
16:29 <joda_bot> If it does not make sense, well I can still scrap it
16:29 <joda_bot> I might also unify language items
16:29 <joda_bot> they all look a bit diverse to me right now
16:29 <wrtlprnft> maybe you can add a string for lost/won?
16:29 <joda_bot> heh, that might work too, and sounds easier
16:29 <joda_bot> add a parameter to each message
16:30 <joda_bot> and template the value that is being inserted
16:30 <joda_bot> "template"= translate
16:30 <wrtlprnft> like, make a message for lost 1 point, no points, gained a point, gained >1 points and lost >1 points
16:30 <wrtlprnft> and append it to every message
16:31 <wrtlprnft> then you'd have to rewrite them all in a way so it comes at the end of the sentence
16:31 <joda_bot> wrtlprnft: for every language :|
16:31 <joda_bot> Not sure if that possible
16:31 <wrtlprnft> yeah :(
16:33 <joda_bot> wrtlprnft: so you think it does not hurt to have it ?
16:33 <wrtlprnft> no, it doesn't, but it's lots of strings.
16:33 <joda_bot> heh, yeah
16:34 <joda_bot> I'll try to minize it
16:34 <wrtlprnft> and face it, "Player 1 lost 1 points" is a plain error
16:36 <joda_bot> point point
16:36 <joda_bot> points points
16:36 <joda_bot> win_points gains
16:36 <joda_bot> lose_points lost
16:36 <joda_bot> no_points no points for that.
16:36 <wrtlprnft> gains and lost?
16:36 <wrtlprnft> either gained and lost or gains and loses
16:38 <joda_bot> something like this and then template the other messages for it:
16:38 <joda_bot> player_suicide
16:38 <joda_bot> player_frag
16:38 <joda_bot> player_teamfrag
16:38 <joda_bot> player_frag_ai
16:38 <joda_bot> player_teamfrag_ai
16:38 <joda_bot> hm, might factor out team based frags
16:38 <joda_bot> teamsuicide ;)
16:39 <wrtlprnft> I'm afraid there is no really good solution for this, so go ahead :)
16:41 <joda_bot> multiples messages allow for easier translation but more translation work :|
16:42 <joda_bot> Where does "basename" come from ?
16:42 <wrtlprnft> from lucifers sound stuff
16:42 <joda_bot> wrtlprnft: Didn't you talk with Lucifer_arma about basename ?
16:42 <wrtlprnft> yes i did
16:43 <joda_bot> I don't have the function on windows :(
16:43 <joda_bot> Where is it from ?
16:43 <wrtlprnft> but i see no reason to actually use any library function
16:43 <wrtlprnft> does #ifdef WINDOWS work?
16:43 <joda_bot> huh ?
16:44 <joda_bot> guess not
16:44 <joda_bot> I thought it was WIN32 ;)
16:44 <wrtlprnft> ok, WIN32 then
16:44 <wrtlprnft> i was just guessing
16:45 <wrtlprnft> then I'll just reimplement it :)
16:47 <joda_bot> huh ?
16:47 <joda_bot> I guess there is a function like that
16:47 <joda_bot> just have to find the windows equivalent
16:47 <wrtlprnft> doesn't matter, it's easier like that
16:47 <wrtlprnft> there's std::string, it has just the function i need
16:48 <joda_bot> can you tell me the line so I can compile or is it more complicated ?
16:49 <wrtlprnft> uh, eSoundMixer.cpp, search for basename
16:50 <joda_bot> sure got it
16:50 <joda_bot> code::blocks send me there as it's a compile time error
16:51 <joda_bot> ah, just removed it ;)
16:51 <joda_bot> this allows me to compile and fix it later
16:57 <wrtlprnft> joda_bot: fixed
17:10 <joda_bot> ok
17:11 <wrtlprnft> the fix works fine, so no need for some library function
17:11 <wrtlprnft> mac is probably different as well
17:14 <joda_bot> but mac is based on unix / posix
17:14 <joda_bot> Windows NT is not really based on that
17:15 <wrtlprnft> g2g, cya
17:15 <joda_bot> cu
17:15 <joda_bot> thx
17:17 -!- SuPeRTaRD [i=blah@adsl-71-145-184-18.dsl.austtx.sbcglobal.net] has joined #armagetron
18:23 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
18:25 <Luke-Jr> wrtlprnft: new game mode
18:26 <Luke-Jr> not done yet
18:26 <Luke-Jr> I've explained the concept here a few weeks ago or so, so your logs lilely have details
18:29 <Luke-Jr> yet another one of my two-different-teams modes
18:32 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has quit [Read error: 104 (Connection reset by peer)]
18:42 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has joined #armagetron
18:43 <Self_Destructo> wrtlprnft: are you here?
18:57 <joda_bot> quote: (00:17:38) wrtlprnft: g2g, cya
18:58 <joda_bot> it's now 02:00:00 for me
19:05 <Luke-Jr> anyone want to try the new game mode?
19:05 <Luke-Jr> it's on the public list as "CvS Test Server"
19:07 <Vanhayes> what kind of game?
19:08 <Vanhayes> what kind of game mode that is
19:19 -!- MaZuffeR [n=MaZuffeR@130.232.122.141] has quit ["-"]
19:31 <wrtlprnft> Luke-Jr: incoming me
19:45 <Luke-Jr> wtf?
19:45 <wrtlprnft> Luke-Jr: your server died
19:45 <Luke-Jr> #0 0x0000000000534fdc in tString::operator[] ()
19:45 <Luke-Jr> #1 0x00000000004b40cb in handle_chat ()
19:45 <Luke-Jr> #2 0x00000000004eb950 in nDescriptor::HandleMessage ()
19:45 <Luke-Jr> #3 0x00000000004ee33d in rec_peer ()
19:45 <Luke-Jr> #4 0x00000000004ef29e in sn_Receive ()
19:45 <Luke-Jr> #5 0x00000000004331ad in gGame::NetSync ()
19:45 <Luke-Jr> #6 0x0000000000433455 in gGame::GameLoop ()
19:45 <Luke-Jr> #7 0x00000000004220f9 in GameLoop ()
19:46 <Luke-Jr> #8 0x0000000000422302 in sg_EnterGameCore ()
19:46 <Luke-Jr> #9 0x0000000000422365 in sg_EnterGame ()
19:46 <Luke-Jr> #10 0x000000000042b8d0 in own_game ()
19:46 <Luke-Jr> #11 0x000000000043540c in sg_HostGame ()
19:46 <Luke-Jr> #12 0x00000000004080ef in main ()
19:46 <wrtlprnft> worthless without debug info
19:46 <Luke-Jr> o
19:46 <Luke-Jr> crap
19:46 <Luke-Jr> just killed it
19:46 <Luke-Jr> :x
19:46 <Luke-Jr> o well, back up and recording this time
19:47 <wrtlprnft> second, I'll check for that bug, see if it's possible with that info
19:47 <wrtlprnft> stupid gdb should give you at least the raw arguments!
19:48 <wrtlprnft> you can't make me a stackdump?
19:50 <wrtlprnft> no clue from that debug output, tString::operator[] gets called too often in handle_chat
19:50 <wrtlprnft> bb on your server in a bit
19:58 <joda_bot> did anyone modify the sortresources.py ?
19:59 <wrtlprnft> sub lost points for duming me?
19:59 <wrtlprnft> not me
20:00 <Luke-Jr> fixed
20:00 <Self_Destructo> wrtlprnft: do you want me to send the rotator and dtd to you so you can work on it?
20:00 <Self_Destructo> i'm leaving for an indefinate amount of time
20:01 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has quit [Connection timed out]
20:02 <wrtlprnft> yet another crash :(
20:02 <Self_Destructo> ...
20:02 <wrtlprnft> uh, sure, send it to me...
20:02 <wrtlprnft> it'll be a long while until i can work on it, though
20:02 <Luke-Jr> want me to send crash recordings? ;)
20:03 <wrtlprnft> /team Sure.
20:03 <wrtlprnft> uh, sec
20:03 <wrtlprnft> i need to find out how to accept it on irsse
20:03 <wrtlprnft> i need to find out how to accept it on irssi
20:04 <Luke-Jr> heh
20:04 <Luke-Jr> /dcc?
20:04 <wrtlprnft> yeah, figured it out
20:04 <wrtlprnft> now it says 0%...
20:04 <Luke-Jr> hrm
20:04 <wrtlprnft> do i have to open some port?
20:05 <Luke-Jr> try now
20:05 <wrtlprnft> done :)
20:05 <wrtlprnft> now i just need to compile your server i guess
20:06 <wrtlprnft> uh, and i need to figure out where it put that file
20:08 <Vanhayes> crashed
20:09 <Self_Destructo> wrtlprnft: sent the email
20:10 <joda_bot> hm
20:10 <wrtlprnft> Self_Destructo: thanks
20:10 <joda_bot> wrtlprnft: Lucifer_arma: got any idea why I get a error running sortresources ?
20:11 <joda_bot> # parse arguments
20:11 <joda_bot> for arg in sys.argv[1:]:
20:11 <joda_bot> # parse options
20:11 <joda_bot> if arg[0] == "-": <<<----- this line
20:11 <joda_bot> " "
20:11 <joda_bot> Traceback (most recent call last):
20:11 <joda_bot> File "sortresources.py", line 217, in ?
20:11 <joda_bot> if arg[0] == "-":
20:11 <joda_bot> IndexError: string index out of range
20:11 <wrtlprnft> that means that the first argument is empty?
20:11 <wrtlprnft> at least i guess
20:11 <wrtlprnft> so
20:11 <Luke-Jr> wrtlprnft: apparently it's someone trying to /smg
20:12 <Luke-Jr> /msg
20:12 <Self_Destructo> wrtlprnft: i can still be contacted via that email address.
20:12 <wrtlprnft> the only thing about python i know (after lots of practice) is how to spell it
20:12 <wrtlprnft> Self_Destructo: :)
20:12 <joda_bot> if len(arg)>0 and arg[0] == "-":
20:12 <joda_bot> ok fixed it
20:13 <wrtlprnft> :)
20:14 <wrtlprnft> Luke-Jr: wow
20:14 <wrtlprnft> it crashes my server, too
20:15 <wrtlprnft> that would explain the random crashes i get
20:15 <Luke-Jr> lol
20:16 <wrtlprnft> (i can't have debug recordings or debug info on my server, it's already at its limits with ~6 players
20:16 <Luke-Jr> heh
20:16 <wrtlprnft> so i just get the crash with the restart in my logs
20:17 <Luke-Jr> it doesn't actually crash for me
20:17 <Luke-Jr> it just freezes
20:17 <Luke-Jr> I need to kill it
20:17 <wrtlprnft> oh, sh***
20:18 <wrtlprnft> Luke-Jr: thanks for warning me
20:18 <wrtlprnft> it had already eaten 50% of my server's RAM
20:18 <wrtlprnft> which is critical, it would have crashed soon
20:18 <Luke-Jr> >_<
20:19 <wrtlprnft> that also explains those inexplicable server crashes i have
20:19 <Self_Destructo> Luke-Jr: continue working on my program despite the fact that I'll be gone
20:19 <Lucifer_arma> back, what did I miss?
20:19 <Self_Destructo> Lucifer_arma: i dunno... did you hear I am leaving?
20:20 <Lucifer_arma> leaving? as in <what>?
20:20 <Luke-Jr> Self_Destructo: you'll be gone?
20:20 <Self_Destructo> for an indefinate amount of time
20:21 <Self_Destructo> probably the only contact will be my email address
20:21 <joda_bot> Lucifer_arma: fixed a bug in sortresources ;)
20:21 <Self_Destructo> sd@xzlclan.com
20:21 <Lucifer_arma> you mean leaving the game? We call that "taking a break". :)
20:22 <wrtlprnft> indefinite = about how long=
20:22 <wrtlprnft> ?
20:22 <wrtlprnft> a month? 6 months? a year? 5 years?
20:22 <Lucifer_arma> if he knew that, it would be definite
20:22 <Lucifer_arma> indefinite = unknown, undefined, etc.
20:23 <wrtlprnft> Luke-Jr: aha
20:23 <wrtlprnft> i see
20:23 <Lucifer_arma> I'm about to drink an indefinite amount of te
20:23 <Lucifer_arma> *tea
20:23 <wrtlprnft> it's requesting an index after the end of a string
20:23 <wrtlprnft> and then the next index
20:23 <Luke-Jr> o.o
20:23 <Lucifer_arma> the basename problem been fixed yet, does anybody know?
20:23 <wrtlprnft> and since that evil tString function autoexpands it goes ad infinitum
20:23 <wrtlprnft> Lucifer_arma: yes it is
20:24 <Luke-Jr> eek
20:24 <wrtlprnft> luckily it warns you in debug mode :)
20:24 <Self_Destructo> Lucifer_arma: it's more than a break
20:24 <wrtlprnft> Message: Message from char& tString::operator[](size_t) in ../../src/tools/tString.cpp:1140 : Auto-expanding string, this functionality will go away.
20:24 <Self_Destructo> or at least it might be
20:25 <wrtlprnft> while (current_place < msg.Len() && !isspace(msg[current_place])) {
20:25 <wrtlprnft> buffer_name[current_place]=msg[current_place];
20:25 <wrtlprnft> current_place++;
20:25 <wrtlprnft> }
20:25 <wrtlprnft> eek
20:25 <wrtlprnft> now i know why it's evil
20:26 <wrtlprnft> since it requests something after the length it gets expanded and the length gets bigger next time
20:26 <wrtlprnft> and so on
20:26 <Lucifer_arma> Self_Destructo: well, I don't know what to say. Have fun on your break. :)
20:26 <wrtlprnft> Self_Destructo: from me, too
20:27 <Lucifer_arma> so I don't have to do anything more for basename?
20:28 <wrtlprnft> Lucifer_arma: no, I replaced it by some homebrewn code
20:28 <wrtlprnft> that just returns everything after the last \ on windows and / on everything else
20:30 <Luke-Jr> does it work in the "/usr/bin/" case?
20:30 <wrtlprnft> with the tailing slash?
20:30 <Luke-Jr> basename returns "bin", not ""
20:30 <Luke-Jr> yes
20:30 <wrtlprnft> returns an empty string
20:30 <Luke-Jr> bug?
20:31 <wrtlprnft> but not important in this case
20:31 <wrtlprnft> music files aren't directories
20:31 <wrtlprnft> and it isn't a real function yet
20:31 <Luke-Jr> ok
20:32 <Lucifer_arma> basename is supposed to return "" in the trailing slash case
20:32 <wrtlprnft> i think noone ran the /msg stuff through a debugger with debug stuff in a long time...
20:32 <Lucifer_arma> I think :)
20:32 <wrtlprnft> it has errors all over the place
20:40 <Luke-Jr> easy to fix?
20:40 <wrtlprnft> ok, fixed it i think
20:40 <wrtlprnft> it was just hit by the std::string conversion, and noone noticed
20:41 <wrtlprnft> and now I'm forced to upgrade my servers to svn :(
20:41 <Luke-Jr> commit...
20:43 <wrtlprnft> need to make devcheck first and write a log entry
20:44 <Luke-Jr> grr
20:44 * Luke-Jr merges to trunk anyway
20:44 <wrtlprnft> done.
20:44 <wrtlprnft> merge the trunk into your copy
20:44 <Luke-Jr> already doing
20:44 <Luke-Jr> gonna have to remerge that last fix =p
20:45 * Luke-Jr wonders why /msg was only popular on the new game mode
20:45 <wrtlprnft> maybe someone wanted to /msg you someone?
20:45 <wrtlprnft> the people on my race server are mostly noobs
20:46 <spidey> boobs!?
20:46 <wrtlprnft> NNNNoobs
20:47 <wrtlprnft> spidey: control your fantasies (,)(,)
20:47 <wrtlprnft> */msg you something
20:48 <spidey> :p
20:51 <Luke-Jr> svn merge sux
20:51 <Lucifer_arma> sucks is spelled S U C K S
20:52 <wrtlprnft> zman has some automerge script methinks
20:53 <wrtlprnft> but he's probably the only one who knows how to use it
20:53 <wrtlprnft> lol, yay for static electricity
20:53 <Luke-Jr> merged
20:53 <n54> thow out the carpets :)
20:54 <wrtlprnft> i have a plastic tube of erasers for my mechanical pencils
20:54 <n54> throw*
20:54 <Luke-Jr> sux is 2 char shorter
20:54 <Luke-Jr> I just meant its algorithm
20:54 <wrtlprnft> and if i shake it the erasers get charged the same way
20:54 <Luke-Jr> it finds conflicts in files I didn't change
20:54 <wrtlprnft> now they float above each other a bit
20:54 <n54> :)
20:54 <Luke-Jr> sux is 60% of sucks
20:55 <Lucifer_arma> sux is 100% lame, but sucks is less than 10% lame
20:55 <wrtlprnft> so, if you wanna say it really sucks you use the 66.7% longer version
20:56 <n54> #cyborg sux
20:56 <armabot> n54: S.U.X.: Synthetic Upgraded Xenomorph
20:56 <wrtlprnft> omg, can't you post your merges in a cia, compatinle format?
20:56 <n54> #cyborg sucks
20:56 <Lucifer_arma> ?
20:56 <armabot> n54: S.U.C.K.S.: Synthetic Unit Calibrated for Killing and Sabotage
20:56 <wrtlprnft> that means no space at the beginning of lines since that means code
20:56 <Lucifer_arma> see? sucks is much cooler than sux
20:56 <Lucifer_arma> #google fight sux sucks
20:56 <n54> yup
20:56 <wrtlprnft> http://cia.navi.cx/stats/project/armagetronad/
20:56 <armabot> Lucifer_arma: sucks: 81800000, sux: 11400000
20:56 <wrtlprnft> no cpaces unless it's code
20:57 <Luke-Jr> wrtlprnft: eh?
20:57 <wrtlprnft> *spaces
20:57 <Luke-Jr> wrtlprnft: I just dumped 'svn log' into it
20:57 <n54> hmm that works?
20:57 <n54> # google fight n54 me
20:57 <armabot> n54: Error: Unexpected error from Google; please report this to the Supybot developers.
20:57 <spidey> #pwn
20:57 <n54> #google fight n54 me
20:58 * wrtlprnft is gonna have to fix cia's css :(
20:58 <armabot> n54: Error: Unexpected error from Google; please report this to the Supybot developers.
20:58 <spidey> lol
20:58 <wrtlprnft> or no, don't even have to
20:58 <wrtlprnft> long live the fit to width option of opera!
20:58 * n54 was fooled by luci :)
20:58 <wrtlprnft> now the long code line just gets wrapped
20:59 <Lucifer_arma> #google fight sucks sux
20:59 <Luke-Jr> wtf does CIA use <pre> for code?
20:59 <armabot> Lucifer_arma: sucks: 97000000, sux: 8280000
20:59 * Lucifer_arma notes that the license for google's web api only allows a certain amount of queries a day
20:59 <wrtlprnft> yay now I'm happy
20:59 <wrtlprnft> just used the new ad blocker to get rid of that huge arma screenshot
21:00 <Lucifer_arma> can't cia use a simple text->html converter? There are some pretty good ones available...
21:00 <wrtlprnft> it's nice, but eats a third of the page width
21:00 <wrtlprnft> that's what it does
21:00 <wrtlprnft> and that converter interprets every line beginning with whitespace as code
21:00 <wrtlprnft> like mediawiki does
21:01 <Lucifer_arma> who's yarrt? Is that K?
21:01 <wrtlprnft> i guess so
21:01 <n54> #google fight netbsd openbsd
21:01 <armabot> n54: netbsd: 30400000, openbsd: 24500000
21:01 <wrtlprnft> then who's k_at_work?
21:01 <Lucifer_arma> hmmmm........
21:01 <Luke-Jr> wrtlprnft: not quite
21:01 <Luke-Jr> CIA's interpretor turns every line beginning with whitespace into 'preformatted', not code
21:01 <Lucifer_arma> I'll bet that's joda
21:02 <wrtlprnft> Luke-Jr: you don't need to commit every line of code immediately...
21:02 <wrtlprnft> that's cia spam :P
21:02 <Luke-Jr> K has 2 SF users IIRC
21:02 <Luke-Jr> wrtlprnft: nah
21:02 <wrtlprnft> Luke-Jr: like mediawiki does
21:02 <Luke-Jr> I commit every seperate change
21:02 <Luke-Jr> my point was that <pre> != <code>
21:02 <wrtlprnft> yes, i know
21:02 <Luke-Jr> <code> allows wrapping :)
21:03 <Luke-Jr> which works for most languages
21:03 <wrtlprnft> it wouldn't be a problem if CIA didn't use tables
21:03 <Luke-Jr> oh?
21:03 <Luke-Jr> why not?
21:03 <wrtlprnft> if that was a div, a long line would just stick out of the page
21:03 <wrtlprnft> but normal text would still flow normally
21:03 <Luke-Jr> oh, right
21:03 <wrtlprnft> just tables get expanded
21:04 <wrtlprnft> in non- IE browsers, that is
21:05 <n54> heads: grab a cider tails: grab a soda
21:05 <n54> #coin
21:05 <armabot> n54: tails
21:05 <wrtlprnft> anyone itn
21:05 <wrtlprnft> *interested in a #supercoin?
21:06 * wrtlprnft needs a return key far away from backspace and shift
21:06 <n54> heh perhaps :)
21:06 <n54> try the numpad one ;)
21:07 <spidey> lol,my brother told my grandma the reason i'm so stupid's cause i smoke so much pot
21:07 <spidey> i'm not that stupid :/
21:07 <Lucifer_arma> yet
21:08 <spidey> !
21:08 <n54> and your grandam told him to stfu and hand over the joint? ^^
21:08 <n54> ma*
21:08 <wrtlprnft> n54: my notebook doesn't have a numpad
21:08 <spidey> lol
21:08 <n54> I was afraid of that wrtlprnft ^^
21:09 <wrtlprnft> I could try to see if i can remap the power button...
21:09 <n54> :?
21:10 <wrtlprnft> Self_Destructo: you can always access this room using http://armagetron.nixda.net/ :)
21:10 -!- deja_vu [n=deja_vu@80.144.162.251] has joined #armagetron
21:10 <n54> you could hook up a big red button through a com or usb or something, I mean a _big_ red button you could smash with your palm ^^
21:10 <wrtlprnft> just in case you ever get time
21:10 <wrtlprnft> maybe something i can hit with my foot?
21:11 <n54> sure, but it sounds less fun
21:11 -!- vircuser [n=GodTodd@67-42-207-93.albq.qwest.net] has joined #armagetron
21:11 <wrtlprnft> gi GodTodd
21:11 <wrtlprnft> or vircuser, whatever
21:11 <wrtlprnft> *hi
21:11 -!- vircuser [n=GodTodd@67-42-207-93.albq.qwest.net] has quit [Client Quit]
21:11 <wrtlprnft> o_O
21:12 <n54> prob just changing his name
21:12 <wrtlprnft> and his user :P
21:12 <wrtlprnft> can't change his hostname
21:12 <n54> of course he can ^^
21:13 <wrtlprnft> not that easily
21:13 <spidey> can to
21:13 <n54> very easily really
21:13 <n54> tons of ways
21:13 <spidey> just find a socks5that uses a abnormal port so the ircd scanners don't find it
21:14 <spidey> simple :p
21:14 <wrtlprnft> whatever...
21:14 <wrtlprnft> he could use a proxy, of course
21:14 <Luke-Jr> SSH tunnel
21:14 <n54> or better yet a shell account
21:14 <spidey> i could jump on dialup,lmao
21:14 <wrtlprnft> yeah, with proxy i meant ssh tunnel in this case
21:15 <wrtlprnft> what does louven's post in sd's thread say?
21:15 <wrtlprnft> let me guess:
21:15 -!- GodTodd [n=GodTodd@67-42-207-93.albq.qwest.net] has joined #armagetron
21:15 <wrtlprnft> we don't need you anyways, you just supported all those awful fearures like maps and config rotation
21:15 <wrtlprnft> wb
21:16 <n54> wb GodTodd
21:16 <GodTodd> 'ello
21:16 <wrtlprnft> s/fearures/gimmiks
21:17 <n54> why is SD leaving?
21:19 <Luke-Jr> btw
21:19 <Luke-Jr> admin pass on CvS is foob
21:19 <Luke-Jr> if you guys wanna play w/ settings and stuff
21:19 <Vanhayes> ....
21:19 <Vanhayes> really it is foob?
21:19 <Luke-Jr> yes
21:20 <wrtlprnft> too bad the include thing doesn't work anymore ;)
21:20 <wrtlprnft> I'll play around later
21:20 <Luke-Jr> hehe
21:20 <wrtlprnft> although it would be almost useless i guess
21:20 * Luke-Jr wonders if he needs to run arma as a diff user...
21:20 <wrtlprnft> i have shell access anyways
21:20 <Luke-Jr> hehe, not as me :x
21:20 <wrtlprnft> oh, it's running as luke?
21:20 <wrtlprnft> ok, that's a different thing
21:21 * Luke-Jr changes admin pass
21:21 <wrtlprnft> O_O
21:21 <wrtlprnft> that wasn't a threat
21:26 -!- deja_vu_ [n=deja_vu@p5090AFCC.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
21:30 <wrtlprnft> does anyone know if there's a way to change a player's color during the round?
21:34 <Luke-Jr> i know
21:35 <Luke-Jr> but I'd rather be safe for now
21:35 <Luke-Jr> will move it to a diff user later
21:35 <Luke-Jr> and put pass back at foob
21:35 <wrtlprnft> uh, ok, tell me when
21:36 <wrtlprnft> what kind of connection do you have anyways?
21:40 <Luke-Jr> cable
21:40 <wrtlprnft> hmm
21:41 <Luke-Jr> which I can uncap/untrack on demand
21:41 <Luke-Jr> (untrack = ISP can't locate me)
21:41 <wrtlprnft> hiding somewhere?
21:41 <Luke-Jr> hm?
21:41 <Luke-Jr> for example, if MPAA whines about me
21:41 <Luke-Jr> they're screwed
21:41 <Luke-Jr> ;)
21:42 <wrtlprnft> lol
21:42 <wrtlprnft> i guess you have to be somewhere near your home
21:42 <wrtlprnft> so they could locate you
21:42 <Luke-Jr> yes, they'd need to sniff the cable entering the building to know which building I'm in
21:42 <Luke-Jr> hence why it's always off when their trucks are in the area
21:43 <wrtlprnft> Q_o
21:44 <Luke-Jr> but anyway
21:44 <Luke-Jr> ssh
21:44 <Luke-Jr> =p
21:44 <Luke-Jr> shhh*
21:44 <Luke-Jr> bblz
21:44 <wrtlprnft> uh, cya
21:50 * wrtlprnft goes and updates his servers to svn :(
21:53 <joda_bot> Is anyone really in favor of the textures\icon.png ?
21:53 <joda_bot> Or should we switch to the armagetronad\desktop\..\*.png icons ?
21:57 * n54 is in favour of treating the icon resource just as any other tecture/graphics resource
21:57 <wrtlprnft> n54: well, that's not possible for icons
21:57 <n54> if that had any relevance to your question :)
21:57 <Lucifer_arma> last time I checked, we were using what's in desktop anyway
21:57 <wrtlprnft> they're read without arma being executed
21:57 <Lucifer_arma> at least, we are in unix
21:58 <wrtlprnft> I don't favour any icon, they both seem fine
21:58 <Lucifer_arma> the icon source is in armagetronad_build (or whatever it's been renamed to)
21:58 <wrtlprnft> although ed's is more modern, i guess, so i'd say use that
22:01 <joda_bot> Lucifer_arma: wrtlprnft: can you check if Armagetron loads textures\icon.png as application logo ?
22:01 <joda_bot> On Windows that icon.png is used during runtime
22:02 <Lucifer_arma> no, it doesn't
22:02 <Lucifer_arma> it uses the one in textures
22:02 <wrtlprnft> yeah
22:02 <joda_bot> ok, the one in textures is old
22:02 <wrtlprnft> at least for KDE
22:02 <joda_bot> it's the red cycle with grid
22:02 <joda_bot> so what would be a good resolution ?
22:02 <joda_bot> 32x32 ?
22:02 <joda_bot> or bigger ?
22:03 <wrtlprnft> I'll have to find out how to get arma to display the cycle like that on my client...
22:03 <wrtlprnft> seems like i have an opengl bug
22:03 <wrtlprnft> joda_bot: what are you planning to use it for?
22:03 <wrtlprnft> windows .ico files can contain multiple resolutions at once
22:05 <joda_bot> wrtlprnft: the icons out of the desktop folders
22:05 <joda_bot> 48x48 does not work for me on windows 2000
22:05 <joda_bot> so I guess it's 32 32
22:06 <joda_bot> Lucifer_arma: any chance we get a volume control ? ;)
22:06 <Lucifer_arma> check global key binds, you have one
22:06 <joda_bot> Lucifer_arma: is there a hot key to stop the current track ?
22:07 <Lucifer_arma> check global key binds, none are bound by default
22:07 <joda_bot> Lucifer_arma: does not work on the menus :(
22:08 <n54> llok if you're going to have icons then do it right, have both 16x16 and 32x32 at least
22:09 <n54> 48x48 & 64x64 are optional but it's so easy there's no point not having it (all in one file of course)
22:09 <joda_bot> n54: the executable has 16,24,32,48,64 with 16,256,32 colors
22:09 <n54> ok
22:10 <joda_bot> n54: just the game executable loads the logo at runtime from texture\icon.png
22:10 <n54> seems I misinterpreted the conversiation then - sorry
22:10 <joda_bot> I have not looked how or where the icon is loaded
22:10 <joda_bot> might be more sane to use the icons from the executable
22:11 <joda_bot> on the other hand the user can now still customize the runtime icon
22:11 <n54> they can customize both (I did)
22:12 <joda_bot> n54: yes but you need a reseditor for the one solution while the other just requires a suitable png
22:13 <n54> about that; I kinda was thinking about including custom icons in the moviepack/theme way back when <-- what I was alluding to earlier wrtlprnft
22:14 <n54> but yeah it takes more effort
22:14 * wrtlprnft doesn't care about windows icons at all :P
22:16 <n54> who says they need be windows icons only?
22:16 <joda_bot> n54: well the problem is that you need a platform independend format then
22:17 <n54> no you need more than one format - just liek right now
22:17 <n54> like*
22:17 <joda_bot> which results in extra coding work and probably some nasty tricks to get each os to use the icons set at runtime
22:17 <joda_bot> or that
22:17 <joda_bot> but then the user can't customize
22:17 <joda_bot> on Mac OS X and Windows the icons are part of the application
22:18 <joda_bot> and thus require resource editors or atleast some knowledge how to modify the application (mac os x)
22:18 <n54> armagetron used to use an ico file actually iirc
22:18 <n54> (on windows of course)
22:18 <joda_bot> n54: just for the icon at run time
22:18 <joda_bot> But not for the icon in the start menu
22:19 <n54> are you saying the start menu icon is harcoded inside the exe?
22:19 <joda_bot> AFAIK the runtime icon is still customizable
22:19 <joda_bot> yes I guess
22:20 <joda_bot> yes it is
22:20 <joda_bot> that's also why windows uses that icon for the exec
22:20 <joda_bot> I changed it now so that future builds (0.3.x) will use the yellow icon
22:21 <joda_bot> z-man might decide to merge it to b0.2.8.2
22:22 <joda_bot> wrtlprnft: Lucifer_arma: any idea why I don't have any AI in a local game ?
22:22 <Lucifer_arma> nope
22:22 <wrtlprnft> uh, what's NUM_AIS set to?
22:23 <joda_bot> ah wait ... probably my fault ;)
22:23 <wrtlprnft> o_O
22:23 <joda_bot> guess I compiled the team code workspace ;)
22:23 <wrtlprnft> enum sr_fontType { sr_fontConsole = 0001, //!< for the console sr_fontMenu = 0002, //!< for menu text sr_fontMenuTitle = 0004, //!< for the titles above menus sr_fontScoretable = 0010, //!< for the score table (the one that comes when you press TAB) sr_fontMenuHelp = 0020, //!< for the help that pops up if you idle in the menu
22:23 <wrtlprnft> sr_fontError = 0040, //!< for error message like the one th at pops up if you get kicked from the server
22:23 <wrtlprnft> }
22:23 <joda_bot> and I mess with a lot of parts of the team management code there
22:23 <wrtlprnft> can you think about anything else?
22:23 <joda_bot> wrtlprnft: can you resend the above text with linebreaks ?
22:24 <wrtlprnft> uh, no clue why they got cropped in the first place
22:24 <joda_bot> atleast I didn't get any
22:24 <joda_bot> in gaim I have paste and paste as text ;)
22:24 <wrtlprnft> http://pastebin.ca/61254
22:24 <wrtlprnft> it usually respects linebreaks
22:25 <wrtlprnft> but it probably decided that i would get kicked if i pasted 8 lines at once
22:25 <joda_bot> HUD
22:25 <joda_bot> ;)
22:25 <wrtlprnft> oh, yeah, totally forgot that one
22:25 <joda_bot> Server Browser ?
22:25 <wrtlprnft> that's a menu, technically
22:26 <joda_bot> yeah technically ;)
22:26 <joda_bot> but it has a lot of text usually ;)
22:26 <joda_bot> compared to the menus
22:26 <wrtlprnft> that means we would need some hacking to make it different
22:26 <wrtlprnft> true
22:26 <wrtlprnft> and chat/console should be extra, too
22:26 <joda_bot> center messages ?
22:26 <wrtlprnft> true
22:26 <joda_bot> but somehow ... it all explodes
22:27 <joda_bot> can't we find another way to select fonts ?
22:27 <joda_bot> I'd rather postpone it until the gui widgets are remadte ?
22:27 <joda_bot> if they ever will
22:28 <wrtlprnft> what's that bad about it? It's about as good as we can get
22:28 <wrtlprnft> maybe the internal handling isn't optimal right now, but that can change
22:28 <wrtlprnft> and i have to go through all functions rendering fonts anyways
22:28 <wrtlprnft> since the width pararameter doesn't make sense anymore
22:29 <joda_bot> wrtlprnft: once it's there it will sit there and refuse to move for quite some time ;)
22:29 <wrtlprnft> well, the menus won't change for a while i guess
22:29 <joda_bot> hm, right
22:29 <wrtlprnft> oh, i just see, the server browser is fine for getting its own font
22:30 <joda_bot> wrtlprnft: Lucifer_arma: What would be a good folder to collect all the build related icons ?
22:30 <Lucifer_arma> check out where it's at in the build module
22:30 <Lucifer_arma> I don't know what the build module got renamed to, though, but that's where the icon sources are kept
22:30 <joda_bot> in build is a icon folder which is not really strictly enforced (debian got it's own icon copies)
22:31 <joda_bot> windows well got it's icons in code_blocks and visual c currently
22:31 <joda_bot> that really has to be moved to winlibs
22:31 <joda_bot> perhaps should be renamed to wincommons
22:32 <joda_bot> or another module called winres
22:32 <Lucifer_arma> ok, here's the problem
22:32 <Lucifer_arma> we need to keep icons synced for all platforms somehow, but we don't have a cross-platform way to do that
22:32 <Lucifer_arma> OS X wants a 128x128 png, iirc.
22:32 <joda_bot> sure
22:32 <Lucifer_arma> windows wants .ico
22:32 <Lucifer_arma> KDE and GNOME both want .pngs for each size available
22:32 <joda_bot> Just a similiar folder structure might actually help to get a good overview
22:33 <Lucifer_arma> what I would like to do is have a directory that is the definitive icon sources
22:33 <joda_bot> if I know all icons for linux are in build\icons
22:33 <Lucifer_arma> it should contain the vectored format of the icon, and also pngs of different sizes
22:33 <joda_bot> and for os x we don't have a build module yet right ?
22:33 <Lucifer_arma> I have a program that takes a group of pngs and turns them into a windows icon
22:33 <Lucifer_arma> It's for linux, I don't know if it'll build in windows
22:33 <joda_bot> Lucifer_arma: as our logo is rendered ... there is no vector format ;)
22:33 <Lucifer_arma> right, if we don't have that version of the icon source, that's fine
22:34 <Lucifer_arma> it would be nice if we did...
22:34 <wrtlprnft> you might be able to convert the 3d source into a svg file...
22:34 <Lucifer_arma> http://www.winterdrache.de/freeware/png2ico/
22:34 <joda_bot> well we've got a highres version of the icon atleast 128x128
22:34 <Lucifer_arma> ok, according to their website, the program works in windows too
22:34 <wrtlprnft> mathematically it is
22:34 <Lucifer_arma> so what I want to do is have an icon target in the makefiles that uses this program to take the icon sources and build the windows icon file
22:34 <joda_bot> wrtlprnft: good luck... I don't want to tell windows to compile a svg into it's exe ;)
22:35 <joda_bot> well it probably would include it, but won't show it ;)
22:35 <joda_bot> Lucifer_arma: I don't want a build process for it
22:35 <n54> let's say a source is either 256x or vector? should provide enough resolution for most future wants
22:35 <Lucifer_arma> no? why not?
22:36 <joda_bot> Lucifer_arma: The task is done seldom enough, except if you plan to change it for every build
22:36 <Lucifer_arma> because it doesn't change often enough to matter? :)
22:36 <joda_bot> Lucifer_arma: just a good structure in the build stuff ;)
22:36 <Lucifer_arma> that's fine. I'd like to keep icon sources in the build module, and it's ok imo to build it there and then commit to the main module
22:36 <joda_bot> We might also try to coax nemo into creating a os x build_osx module ;)
22:36 <Lucifer_arma> see, the build module needs to be cleaned up anyway, a whole bunch
22:36 <joda_bot> build_xcode actually
22:37 <Lucifer_arma> right now it's basically a dump of all the automation scripts z-man uses to build a release
22:37 <joda_bot> Lucifer_arma: sounds good for a start ;)
22:37 <Lucifer_arma> but we really need to clean it up quite a bit, collect all the icons in one place and have everybody use those is a good start
22:37 <Lucifer_arma> I wouldn't object at all to including the png2ico source in the build module, but you might check with z-man and see what he thinks
22:38 <joda_bot> Lucifer_arma: do we have anyone to build a freebsd installer / version ?
22:38 <joda_bot> because it's still locked at 0.2.7.
22:38 <Lucifer_arma> it's not readily available for any distribution, afaik, so people would still have to download it
22:38 <Lucifer_arma> we had someone, I don't know where they went, though
22:38 <Lucifer_arma> there was work along those lines, we're trying to have the source release at least work on *bsd :)
22:39 <Lucifer_arma> joda_bot: did you fix it so it loads the right icon into the window yet?
22:39 <joda_bot> guess belenus did work on it
22:40 <joda_bot> Lucifer_arma: no haven't commited the corrected icon.png yet
22:40 <joda_bot> want it ?
22:40 <Lucifer_arma> no, I'd rather see it deleted and the icon loaded from the desktop directory
22:41 <Lucifer_arma> the windows installer might need to be modified to handle it
22:41 <Lucifer_arma> I'm looking for the line right now, I'll do it and commit that :)
22:41 <joda_bot> for windows it's important that at most the medium icon is used
22:42 <Lucifer_arma> ok. Do you prefer the medium or the small?
22:42 <joda_bot> atleast it's broken with larger icons
22:42 <Lucifer_arma> umm, we can use the .ico file directly, can't we?
22:42 <joda_bot> medium was fine on w2k
22:42 <joda_bot> might be broken on Windows 98
22:42 <joda_bot> if we still support that
22:43 <joda_bot> the previous logo was 32,32 by 256 colors too
22:43 <joda_bot> so it should be no problem
22:43 <joda_bot> except that the pngs have 24bit colors ;)
22:43 <Lucifer_arma> sdl might do some magic to it, it's a special sdl call to set the window icon
22:45 <Lucifer_arma> I just committed. It's on line 478 of gArmagetron.cpp. I put in a really wild path that is correct for Linux, you might want an #ifdef WIN32 so you can put the icon file in a more convenient location
22:47 <Lucifer_arma> it looks better with the medium icon in KDE, so if you'd prefer to use that one, please do :)
22:50 <joda_bot> somehow I don't see the commit yet
22:51 <Lucifer_arma> Sending src/tron/gArmagetron.cpp
22:51 <Lucifer_arma> Transmitting file data .
22:51 <Lucifer_arma> Committed revision 4725.
22:51 <wrtlprnft> http://cia.navi.cx/stats/project/armagetronad/
22:51 <wrtlprnft> sitting right there
22:51 <Lucifer_arma> heh, you beat me to that link :)
22:52 <wrtlprnft> sec
22:52 <joda_bot> :-P
22:52 <wrtlprnft> yarrt is joda :P
22:52 <wrtlprnft> not k
22:52 * joda_bot cloakes
22:52 <Lucifer_arma> #last --with yarrt --from Lucifer_arma
22:52 <armabot> Lucifer_arma: [21:01:08] <Lucifer_arma> who's yarrt? Is that K?
22:52 <Lucifer_arma> hmmm
22:53 <wrtlprnft> #night
22:53 <Lucifer_arma> <Lucifer_arma> I'll bet that's joda
22:53 <armabot> Good night wrtlprnft!
22:53 <Lucifer_arma> :)
22:53 <Lucifer_arma> 'night wrtlprnft
22:53 <n54> cya wrtlprnft :)
22:54 <wrtlprnft> I'll tackle all those errors tomorrow
22:55 <joda_bot> cu wrtlprnft
22:55 <wrtlprnft> woot 4 people saying good night... record!
22:55 <Lucifer_arma> #echo 'night
22:55 <armabot> 'night
22:56 <wrtlprnft> armabot was the first one to say good night
22:56 <Lucifer_arma> #echo I'm not a person, I'm a bot.
22:56 <armabot> I'm not a person, I'm a bot.
22:56 * n54 guesses wrtlprnft has sound sleeping habits since it's dawn here ^^
22:56 <wrtlprnft> if it's a she she must have personal quality
22:56 <wrtlprnft> lol
22:56 <n54> #armabot do you have a eprsonality?
22:56 <armabot> n54: You know the answer better than I.
22:56 <wrtlprnft> #eliza are you human or a bot
22:56 <armabot> wrtlprnft: Why do you say are me human or a bot?
22:57 <Lucifer_arma> #echo that doesn't mean I"m a person.
22:57 <armabot> that doesn't mean I"m a person.
22:57 <wrtlprnft> #eliza because i forgot the ?
22:57 <armabot> wrtlprnft: What do you think?
22:57 <n54> #armabot do you dislike that Lucifer speaks on your behalf?
22:57 <armabot> n54: The outlook is hazy, please ask again later.
22:57 <wrtlprnft> #eliza i think you're as much of a bot as anyone else here
22:57 <n54> ok I will ;)
22:57 <armabot> wrtlprnft: Why do you say that?
22:57 <wrtlprnft> frustrating
22:57 <joda_bot> Lucifer_arma: I bet this works for windows too
22:58 <joda_bot> except for the "/" perhaps
22:58 <joda_bot> but that should be handled in the backend :-P
22:59 <wrtlprnft> mathias@butler 2 $ svn update src/render/rColor.h ~/armagetronadsvn
22:59 <wrtlprnft> At revision 4725.
22:59 <wrtlprnft> mathias@butler $ ls src/render/rColor.h ~/armagetronadsvn
22:59 <wrtlprnft> ls: src/render/rColor.h: No such file or directory
22:59 <wrtlprnft> ?!
23:00 <Lucifer_arma> pwd
23:00 <joda_bot> Lucifer_arma: except that the widnows version does not copy the desktop folder ;)
23:00 <wrtlprnft> (the ~/armagetronadsvn is part of my prompt)
23:00 <joda_bot> Lucifer_arma: that desktop folder solution is not the best idea
23:00 <joda_bot> because it requires a few additional directories for windows
23:00 <Lucifer_arma> joda_bot: this is a place where you should #ifdef windows and maybe provide one for mac
23:01 <joda_bot> and in the end icon.pn is a texture / resource
23:01 <Lucifer_arma> those directories are the correct place for Linux, that's where the makefile puts it
23:01 <joda_bot> so just leave it at texture/icon.png
23:01 <Lucifer_arma> ? but that's the wrong solution :)
23:01 * Lucifer_arma wants to eliminate the texture subdirectory entirely
23:02 <joda_bot> the windows solution is to use the resource icons of the exe
23:02 <joda_bot> ;)
23:02 -!- Vanhayes [n=Vanhayes@156.34.184.68] has quit ["Leaving"]
23:02 <joda_bot> Lucifer_arma: I don't mind but only if we have a resource management as replacement ;)
23:02 <Lucifer_arma> that's what we're working on. But the icon isn't a resource
23:03 <joda_bot> Lucifer_arma: are you sure the desktop dir is included with all linux dists ? ;)
23:03 <joda_bot> Lucifer_arma: what's it then ?
23:03 <Lucifer_arma> it's installed when you do make install whether you want it or not, afaik.
23:03 <joda_bot> it's required to run the game => resouce ;)
23:03 <Lucifer_arma> great, more language lawyers
23:03 <Lucifer_arma> is joda_bot just a german clone of Luke-Jr ?
23:04 <joda_bot> If you only use it for links , I'm fine with your definition
23:04 <joda_bot> but the game will crash / complain if you don't have the icon
23:04 <joda_bot> Lucifer_arma: i hope not
23:04 <joda_bot> :-P
23:04 <Lucifer_arma> what's the problem? Can you do an #ifdef?
23:06 <Lucifer_arma> ok, Mr. Language Lawyer. Required to run the program = program resource, found in resource files.
23:07 <Lucifer_arma> Required to play the game = game resource. This is the stuff we use xml files and tResourceManager for
23:10 * n54 exits blackbox on his windows machine to check something about icons
23:15 <spidey> #ping
23:15 <armabot> pong
23:15 <spidey> hmm
23:16 <n54> ok as an example winzip on w2k; in the start menu you can change the icon (they're all shortcuts anyway) and the source is the winzip.exe itself rather than an .ico file - however for the actual exe you cannot change the icon, still there's no .ico file - same applies for winamp
23:16 <n54> however all shortcuts can be changed by referenceing any .ico file too naturally
23:17 <Lucifer_arma> the icon gets built into the .exe by the compiler/linker and that's what's usually used.
23:17 <n54> yes
23:18 <n54> but is it really set in stone? I don't see any reason it should be?
23:18 <Lucifer_arma> linux and OS X both do something similar, they store the icon on disk away from the executable, and it's diametrically opposed to what windows does
23:18 <Lucifer_arma> it would be simpler, imo, to build the icon into the exe.
23:18 <n54> yes I know
23:19 <Lucifer_arma> So, to handle this situation, SDL (and every other cross platform toolkit I've seen) has an api call to load an icon for the window manager
23:19 <n54> yeah but the *nix way has advantages too imo
23:19 <Lucifer_arma> you're supposed to call that particular function early, during program initialization, and we do that.
23:19 <n54> yes and that api doesn't need to be hardlinked does it?
23:19 <n54> the "resource" it references I mean
23:19 <Lucifer_arma> so the menu icons and all that other stuff in windows are determined by what's built into the executable (which is technically a resource)
23:20 <n54> yes I do think changing an icon the "way I think" would require restarting the prog
23:20 <Lucifer_arma> but what's used in the window of the game when you run it is handled by that api call
23:20 <Lucifer_arma> well, I don't see any good reason to allow changing the icon.
23:20 <Lucifer_arma> I take it back, I see one good reason.
23:20 <n54> menu icons are actually meant to refresh
23:20 <n54> it would be neat & cool imo :)
23:21 <Lucifer_arma> Somewhere down the line we're going to make it possible to take the armagetronad binary and bundle it up in a package with custom moviepack, game rules, and maps,
23:21 <Lucifer_arma> and release a game that's fundamentally different.
23:21 <n54> but since I'm not coding I don't have any say and I'm not complaining
23:21 <Lucifer_arma> Say I do the ebonstar thing when the game supports it, and instead of releasing it as an add-on, I make it a different game
23:21 <n54> yup
23:21 <Lucifer_arma> the same way people make mods of games now and release them as new games (counterstrike?)
23:22 <Lucifer_arma> in that case, it will make a whole lot of sense to directly support changing the window's icon along with the rest
23:22 <n54> or simply a 100% re-skinned theme
23:22 <Lucifer_arma> but because of how the icon is handled otherwise, a person releasing such a mod needs to build from source so he can build in his own icon to the executable
23:23 <n54> yes but couldn't it be in the exe while still not be hard-linked? *thinks so*
23:23 <n54> basically just a pointer
23:24 <n54> just bits like everything else :)
23:24 <n54> anyway I wouldn't call any of this a priority, just wanted the meme out there :)
23:25 <Lucifer_arma> the problem there is probably maintenance, I'm guessing
23:25 <Lucifer_arma> if there's a problem, I don't know :)
23:25 <n54> me neither :)
23:25 <Lucifer_arma> but different windows versions expect to find things in different places
23:25 <n54> I know
23:25 <Lucifer_arma> but they all expect to find the icon they're looking for in the executable
23:26 <Lucifer_arma> which is simpler maintenance from what I can see, but I may just not know enough about how icons are handled in windows
23:26 <n54> and it would be imo :) but perhaps it wont be good enough, I don't know
23:26 <n54> some apps do keep their icons in seperate .ico files though
23:26 <n54> I'll probably have to dig around to find an example outside the system tools
23:27 <Lucifer_arma> yeah, and some apps distribute their ico file even though they don't use it
23:27 <n54> no no they use it
23:27 <Lucifer_arma> ?
23:27 * Lucifer_arma wonders if he should point out such an app :)
23:28 <n54> I know I've seen it but finding it will be a bitch
23:28 <n54> point out the app if it's an example :)
23:29 <Lucifer_arma> heh. I think audacity does it, but I wont' swear to it. I know they build the icon into the executable and use that for most everything, including what gets loaded in the window
23:29 <Lucifer_arma> what I won't swear to is that they still distribute the ico file in the windows installer.
23:29 <Lucifer_arma> They *used* to, that I can promise you.
23:29 <n54> hmm *doesn't have audacity installed at the moment*
23:29 <Lucifer_arma> but whether or not they still do, I don't know.
23:30 <Lucifer_arma> I also don't know if we actually build the icon into the executable. It's possible we don't and we depend on that sdl call I mentioned
23:31 <n54> it would be strange to have an .ico file seperately like armagetron used to do if it is actually built into the exe, sort of overkill afaik
23:32 <n54> I say used since I'm out of date :)
23:32 <Lucifer_arma> yeah, and if we intend to allow the game to be modded and released like I mentioned, we shouldn't build the icon into the exe
23:32 <Lucifer_arma> maybe shouldn't. Maybe we could provide a tool to change what's there? I don't know. Not my problem. :)
23:33 <n54> nobody's problem :) just something that might eventually turn out to be a neat thing :)
23:36 <Lucifer_arma> fortress is boring against a bot
23:38 <spidey> i'll play
23:38 <spidey> :D
23:38 <spidey> after i get done eating my breakfast
23:38 <n54> :)
23:39 * Lucifer_arma probably wouldn't stay long
23:39 * Lucifer_arma is looking at ai sources right now
23:40 * n54 found a program that uses an external ico file as it's real representation in menus; quicktime alternatie
23:40 <spidey> quicktime sucks
23:40 <n54> yes
23:40 <spidey> it tried to be the alpha mp3 player
23:40 <spidey> i had to show it whos boss and delete it xD
23:41 <spidey> <3 winamp
23:41 <n54> what's worse is that the ordinary quicktime installs heaps of crap, that's why this program is "quicktime alternative"
23:41 <n54> <# vlc
23:41 <n54> <3 vlc I mean
23:42 <spidey> i like amarok
23:43 <Lucifer_arma> amanisland
23:43 <Lucifer_arma> amarok, amanisland
23:43 <n54> ??
23:43 <Lucifer_arma> "I am a rock, I am an island"
23:43 <spidey> lol
23:43 <Lucifer_arma> nvm, you kinda have to be a paul simon fan to get that one
23:43 <spidey> just got that
23:43 <n54> ok I know that song; simon & garfunkel
23:44 <n54> but I don't get the point of saying it amarok
23:44 <spidey> am-a-rok
23:44 <Lucifer_arma> amarok = KDE's media player
23:44 <spidey> translated am-a-rock
23:44 <n54> ok haven't used that one
23:44 <Lucifer_arma> it's fairly new, but unlike some of the others it has rapid development
23:45 <Lucifer_arma> it's quite full-featured, even if it can't hang with armagetron
23:45 <Lucifer_arma> I used to use xmms for ingame music, then said fuck it and wrote the ingame media player we've got right now :)
23:45 <n54> I use the windows box for media but I relly like vlc and use that and winamp mainly
23:45 <spidey> tron has a ingame media player?
23:46 <Lucifer_arma> sure, but it's not in 0.2.8
23:46 <spidey> :/
23:46 <Lucifer_arma> you want to build arma? :)
23:46 <Lucifer_arma> 0.2.8 was in late beta when I wrote it, and the code changes are not trivial, it probably won't ever show up in 0.2.8
23:46 <Lucifer_arma> but it's in svn right now, you can get it from svn and build it yourself and have it
23:47 <spidey> hm
23:47 <spidey> maybe later :p
23:48 <spidey> trying to figure out why my network just stops loading webpages
23:48 <spidey> for no reason
23:54 <n54> time for sleep, cya all :)
23:54 -!- n54 [n=n54@138.80-203-102.nextgentel.com] has quit []
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