Log from 2006-06-07:
--- Day changed Wed Jun 07 2006
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00:57 <Luke-Jr> Lucifer_arma: I custom build my own fork of OpenEmbedded
00:58 <Luke-Jr> http://luke.dashjr.org/programs/oz-ljr
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07:25 * madmax|pt is away: I'm busy
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07:50 <wrtlprnft> I love the finite cycle width thing :)
07:52 <spidey> no....
07:52 <wrtlprnft> ends double grinding AND coming down centre
07:52 <spidey> i die when i try to fit through a 2.3 grind
07:52 * wrtlprnft wonders why people hate holes, but instantly cry if they get stripped of the fast coming-down-centre victory, which is at least equeally cheap.
07:52 <spidey> well,when i touch a wall and die
07:53 <wrtlprnft> you don't
07:53 <spidey> i watched route try to go through a VISIBLE gap on a 800x600 res
07:53 <spidey> and exploded
07:53 <wrtlprnft> you die if you go through something you're not supposed to go through
07:53 <wrtlprnft> the cyce width is 1/20 of a box on the screen
07:53 <spidey> i die if i try to go through a gap that i can clearly see, that's enough for me to know :)
07:53 <wrtlprnft> like, the lines on the floor
07:54 <wrtlprnft> deatch to the doublegrinder!
07:54 <wrtlprnft> -c
07:55 <spidey> i'm willing to bet the number of fortress people gets cut down
07:55 <wrtlprnft> not a bad thing
07:55 <spidey> while i was in there most of the people left soon after they joined
07:55 <spidey> and i don't mean the noobs
07:56 <wrtlprnft> it's mostly the idiots who will leave, yes
07:56 <wrtlprnft> the really skillful players will find other ways to victory
07:56 <spidey> well,kinda hard when i die as soon as i touch a wall
07:56 <MaZuffeR> i like the change too
07:56 <spidey> with 3.4 rubber left in my meter
07:56 <wrtlprnft> :)
07:57 <wrtlprnft> than that
07:57 <wrtlprnft> 's a bug
07:57 <wrtlprnft> if you don't go through a tunnel
07:57 <wrtlprnft> crie BUG!
07:57 * wrtlprnft wonders if z-man will kill the player that joins the game with PLAYER_1 BUG
07:59 <spidey> i how retarded
07:59 <spidey> my stereo stopped playing music after i was unhooking my other computer
08:00 <spidey> i thought i fucked something up,so i did just about everything you can do
08:00 <spidey> then found out amarok froze
08:00 <spidey> lol
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08:43 <spidey_> 09:43:19 up 7 days, 16:58, 1 user, load average: 0.28, 0.25, 0.22
08:43 <spidey_> k i gotta goto my moms for a week,i'll talk to ya when i get there
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09:08 <Lucifer_arma> shah, as if.
09:08 <Lucifer_arma> http://forums.armagetronad.net/viewtopic.php?p=54891#54891
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09:22 * spidey_ agrees with kenny and omega
09:22 <spidey_> ok,now i have to go,lol
09:22 <spidey_> brb
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10:20 <wrtlprnft> guru3: image rescaling doesn't work on the wiki, it seems :(
10:21 <wrtlprnft> http://wiki.armagetronad.net/index.php/Moviepacks_list
10:21 <wrtlprnft> the images for tronsector are there, but the thumbnails don't appear
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12:10 * spidey is at his moms
12:10 <spidey> this connection sucks,heh
12:10 <spidey> 14kb/s up and 45kb/s down
12:11 <spidey> i'ma go lag on tron,weeeeeeeeeeeeeeee
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12:41 <madmax|pt> hello
12:41 <Lucifer_arma> apparently I'm going to have to go play it myself
12:42 <n54> hi & what?
12:49 <Lucifer_arma> fortress. z-man finally added cycle width :)
12:50 <n54> ah
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13:35 <guru3> armagetronad.net has been renewed
13:50 <Lucifer_arma> you moved it to go-daddy as planned, right?
13:50 <guru3> since when was that planned?
13:50 <Lucifer_arma> since we found out how much Luke-Jr despises go-daddy :)
13:51 <guru3> not funny
13:57 <Lucifer_arma> heh. have you tried fat cycles yet?
13:58 <guru3> no
14:03 <wrtlprnft> guru3: does the server you have the wiki on have the gd USE flag for PHP?
14:04 <Lucifer_arma> image resizing by default uses ImageMagick in mediawiki
14:04 <wrtlprnft> really?
14:04 <Lucifer_arma> yessir
14:04 <Lucifer_arma> there's an option to use something else, I forget what that something is
14:04 <wrtlprnft> uh, then he needs that ;)
14:04 <Lucifer_arma> gd might be needed to show images
14:04 <guru3> gd is enabled
14:05 <Lucifer_arma> yeah, it'd be nice if he put up the math package too, I'll dig up links for it if you need them
14:05 <wrtlprnft> latex and you need to compile something that's already included in the sources
14:05 <guru3> well
14:06 <guru3> i think it's enabled
14:06 <guru3> imagemagick should be installed somewhere
14:07 <Lucifer_arma> we'll have to test the math thing, our documentation could use actual functions to show us what's happening :)
14:07 <Lucifer_arma> you might need to put the path to imagemagick in LocalSettings.php
14:07 <guru3> can't we just settle for the current half working status?
14:08 <wrtlprnft> uh, no
14:08 <wrtlprnft> new images won't work
14:08 <Lucifer_arma> sure. :) I'd like to just mention that one of the motivating reasons for switching server os's on my machine is to get the math package for mediawiki working, so when I get that done...
14:08 <guru3> darn
14:08 <guru3> looking for where imagemagic is...
14:08 <Lucifer_arma> which im ?
14:09 <wrtlprnft> the old ones are cached
14:10 <Lucifer_arma> I always forget the name of the binary
14:10 <wrtlprnft> convert
14:10 <guru3> i know it's installed
14:10 <guru3> cause the forums use it
14:11 <Lucifer_arma> so which convert :)
14:12 <guru3> well
14:12 <wrtlprnft> uh, maybe it's missing permissions?
14:12 <guru3> that's installed in a weird place Oo
14:12 <wrtlprnft> maybe the wiki can't write to its cache dir?
14:12 <Lucifer_arma> that's likely, remember I kept screwing up the cache dir permissions
14:12 <guru3> it can
14:12 <guru3> try uploading something now wrtlprnft
14:16 * Lucifer_arma likes the fat cycles
14:16 * Lucifer_arma doesn't like people instantly reacting negatively to change
14:16 * wrtlprnft agrees
14:17 <Lucifer_arma> how can you go through life with your gut reaction to new situations always being hate?
14:17 <Lucifer_arma> grrrr
14:17 * Lucifer_arma snarls
14:17 <wrtlprnft> http://wiki.armagetronad.net/index.php/Sandbox
14:17 <wrtlprnft> works, it seems
14:18 <guru3> woo?
14:18 <Lucifer_arma> WOO WOO
14:18 <wrtlprnft> guru3: rught at the bottom
14:18 <guru3> i see
14:18 <Lucifer_arma> you notice the only people that like the fat cycles are the ones that already played pretty cleanly? heh.
14:18 <wrtlprnft> now we just need to tell the wiki to reparse the screenshots
14:19 <Lucifer_arma> never thought cycle width would really split people up like that with such a clean cut of "these players are good" and "these players just use tricks"
14:19 <Lucifer_arma> just update the pages needed?
14:19 <Lucifer_arma> you know, do a little edit and save it?
14:19 <wrtlprnft> yeah, currently trying
14:19 <wrtlprnft> it's just one page
14:20 <Lucifer_arma> where's philippe so I can tell him he was right about cycle width?
14:20 * wrtlprnft predicted that, too
14:20 <wrtlprnft> #last --with minutes --from wrtlprnft
14:20 <armabot> wrtlprnft: [17:13:37] <wrtlprnft> 2 minutes left to send me a message...
14:20 <guru3> you can't have width and rubber
14:20 <guru3> they're contradictory
14:21 <wrtlprnft> #last --with count --with minutes --from wrtlprnft
14:21 <armabot> wrtlprnft: Error: I couldn't find a message matching that criteria in my history of 5645 messages.
14:21 <wrtlprnft> gah
14:21 <Lucifer_arma> no they're not. Rubber corrects for network latency, width is just physical simulation
14:21 <guru3> when you say it like that sure
14:21 <guru3> but with how it's used
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14:22 <Lucifer_arma> rubber is used like the front bumper of a car is used to avoid hitting walls, at least in the South
14:23 <Lucifer_arma> I still don't see rubber and fat cycles being mutually exclusive
14:23 <n54> I always figured like this: the walls are only solid when you hit them prependicularily with your "nose" if not then the walls are as smoke to your bike ^"
14:23 <n54> the nose being the exact centrepoint of your bike
14:24 <n54> I mean the bikes drive through each other and all, it's obvious one isn't dealing with a truly pgysical world but rather you're inside a computer game ;)
14:24 * z-man likes to sit on anthills
14:24 * n54 did that once
14:25 * n54 can't believe some people actually do it for health reasons
14:25 <n54> then again ti was a swede... ;P
14:25 <n54> it*
14:25 <z-man> There are probably worse things :)
14:25 <n54> yes :)
14:25 <z-man> I wonder whether it would be a good idea to go play on Fortress now :)
14:26 <n54> although I kind fo feel sad for the ants being sut upon :S
14:26 <z-man> Probably should use a pseudonym.
14:26 <Lucifer_arma> heh, yeah. I've been playing under a pseudonym lately myself.
14:26 <z-man> Ah, the ants are fine. You don't have to kill them, just agitate them.
14:26 <n54> why? are people taking out pitchforks and torches? :o
14:26 <z-man> Probably :)
14:26 <n54> lol ^^
14:26 <Lucifer_arma> pretty much, yeah, but they're also playing a very clean game in the process
14:27 <z-man> I've never seen a vote filled so fast :)
14:27 <Lucifer_arma> so they're just bitching, in the meantime the only thing that's changed is nobody sucker punches you anymore
14:27 <Lucifer_arma> z-man: should have waited a couple of weeks. :) A couple of weeks from now people would sing the praises of fat cycles
14:27 <z-man> Why that?
14:27 <Lucifer_arma> instead they're just having their gut reaction to learning new stuff
14:27 <n54> as long as it's optional I don't get why people worry about it
14:28 <Lucifer_arma> because I think if people played with it for awhile, most would come around and decide they liked it
14:28 <Lucifer_arma> just like most have decided they like the rubber....
14:28 <z-man> Ah, you mean just wait with the poll?
14:28 <Lucifer_arma> yeah, with the poll :)
14:28 <z-man> Nobody says I'm just going with the most popular option :)
14:28 <Lucifer_arma> of course, you can always dream up some reason to keep testing the feature :)
14:28 <z-man> Unfortunately, there is a strong technical reason to stop testing it :(
14:29 <Lucifer_arma> it doesn't work? or it works too well?
14:29 <z-man> It makes phasing bugs less likely, and I want them squished.
14:29 -!- [Xpert]DarkStar [n=pso@84-74-43-82.dclient.hispeed.ch] has joined #armagetron
14:29 <[Xpert]DarkStar> re ><
14:29 <n54> hi
14:29 <Lucifer_arma> what >< , anyway?
14:29 <z-man> The problem is that I have to set RUBBER_MINDISTANCE really high, or the center gets squished on startup.
14:29 <z-man> And that also shadows the phasing bugs.
14:30 * Lucifer_arma really enjoyed stomping doublegrinders earlier
14:30 <Lucifer_arma> why does the guy do it 5 rounds in a row? heh.
14:30 <Lucifer_arma> he must like to watch.
14:32 <z-man> #later tell wrtlprnft utf8 is the default encoding in Unix, it's cheaper to transport over the network, and no code has to be adapted to use a 16 bit basic char type.
14:32 <armabot> z-man: The operation succeeded.
14:34 * z-man goes to see if he gets kickvoted :)
14:38 <n54> :)
14:49 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034188132.nb.aliant.net] has joined #armagetron
14:57 <n54> anyone here have any experience/detailed knowledge of dell laptop utility and restore partitions? do they do anything sensible for non-windows oses?
15:12 <Lucifer_arma> ack
15:12 <Lucifer_arma> the first wave of any assault against a fortified position can expect 50% losses, if the position is fortified (not hopeless0
15:12 <Lucifer_arma> so if you send 7 attackers against 3 defenders, after the initial clash you will have 4 attackers against 3 defenders
15:12 <Lucifer_arma> meanwhile, the other team has sent 5 attackers against 1 defender
15:13 <Lucifer_arma> which team has the hopeless position?
15:14 <Lucifer_arma> if that wasn't bad enough, the attackers you've sent are attacking the zone, *not* the defense
15:14 <Lucifer_arma> so the defense is coming and scraping them up
15:14 <Lucifer_arma> so your first wave is against the defense anyway, to kill, neutralize, or lure them away from the zone
15:14 <Lucifer_arma> the second wave makes the attack on the zone
15:15 <Lucifer_arma> if the defenses have been cleared, otherwise they have to attack the defenses. It's just not logical to try to slip by the defenses, you just get boxed in, surrounded, and then killed
15:15 * Lucifer_arma wants to introduce the concept of "concentrated fire" to armagetron
15:16 <Lucifer_arma> not that any of that matters, you left 1 person to hold the fort against 5, you're fucked already
15:16 -!- wrtl_web_broken [n=c26960b0@h10487.serverkompetenz.net] has joined #armagetron
15:17 <wrtl_web_broken> z-man: FTGL only eats UTF-16
15:17 <z-man> I know
15:19 <wrtl_web_broken> which means we have two options: a) use utf-8 internally for everything and convert everything to utf-16 for rendering (very CPU intensive) or b) use utf-16 internally and only convert to UTF-8 for file/console/network I/O
15:19 <Lucifer_arma> can't we compromise and use utf-12 internally and convert everything on-the-fly?
15:24 <n54> :P
15:24 <n54> :)
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15:32 <Lucifer_arma> man, I hate it when a team with 8 people sends 7 to attack
15:32 <Lucifer_arma> that's just Really Dumb, with capital letters
15:33 <Lucifer_arma> doesn't help that there are quite a few goalies who think that's good play and bitch when people stay back to help
15:33 * Lucifer_arma growls
15:34 <Vanhayes> by help do you mean double def? because that is annoying for some
15:35 -!- nemostultae [n=nemostul@a1174.upc-a.chello.nl] has joined #armagetron
15:42 * n54 hugs qtparted/gparted <3 <3 <3
15:42 <n54> their ntfs stuff should be merged into fdisk!
15:43 <Lucifer_arma> double def does annoy some, but helping defense doesn't mean double defense
15:44 <Lucifer_arma> it means playing near the zone, killing or otherwise neutralizing attackers, and being ready to take over goalie if needed
15:44 <Lucifer_arma> it's a team effort, there's no "I can do whatever I want and fuck everybody else" in team
15:45 <Lucifer_arma> personally, I don't like double def. :) It's useful when setting up, but otherwise I prefer to either be the goalie, or to play off the goalie's wall
15:45 <Lucifer_arma> by playing off his wall, I can keep the attack zone down so that attackers can only approach from one side, I get instant accleration when I need it,
15:45 <Lucifer_arma> and I can outmaze most attackers because they come in fast, I'm moving slow
15:46 <Lucifer_arma> and I'm right next to the goalie in case I need to dive in for any reason
15:46 <Lucifer_arma> most goalies I've played with appreciate me being back there. :) But there are a few who'd rather I not stay back there, and I just join the other team
15:46 <Lucifer_arma> that goalie sees me again, when I'm killing him and taking his stuff
15:57 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["good night"]
15:58 <Vanhayes> ya a good sweeper beats most double defs anytime, what I find the most annoying is when that defender tells u to go attack, dies, and then yells at you for not saving defense
15:59 <z-man> Actualy, there are plenty of I's in "I can do whatever I want and fuck everybody else" :)
16:00 * z-man likes to note it's not a good pseudonym if you don't change your instant chats
16:01 <n54> ?
16:02 * Lucifer_arma isn't trying to hide, just avoid the instant reactions people have when they see his regular name :)
16:03 * Vanhayes wonders if luci is in fort right now
16:03 * Lucifer_arma isn't
16:03 <wrtlprnft> z-man: what do you want instead?
16:03 * Lucifer_arma is using the name Rattlehead, in case you were wondering
16:03 <wrtlprnft> i tested converting on- the- fly, it is too slow
16:03 <Vanhayes> ah the noob of the year award or something along those lines
16:03 <Lucifer_arma> I agree, I find it annoying when the goalie says go attack and then dies and bitches
16:03 <z-man> Lucifer_arma: ahah
16:04 <z-man> wrtlprnft: it can't be slower than rendering, right?
16:04 <wrtlprnft> well, i have to copy everything i render
16:04 <Lucifer_arma> z-man: there's some stalker goig around calling me by my real name. What's lamer than that? I don't know, but he's also teamkilling me, and people won't kick him
16:04 <wrtlprnft> that costs about 7FPS
16:04 <Lucifer_arma> that's what started me on this fake name thing, anyway
16:04 <wrtlprnft> of my 30
16:05 <z-man> wrtlprnft: it's hard to believe that a bit of conversation can be slower than rendering. Have you tried a static conversion buffer?
16:05 <z-man> Of course, if you compose std::strings char by char, thats going to suck.
16:06 <wrtlprnft> hmm
16:06 * z-man understands Lucifer_arma
16:06 * wrtlprnft will try that
16:07 <wrtlprnft> will std::wstring::clear() set the length to 0?
16:07 <wrtlprnft> the allocated length i mean
16:12 <wrtlprnft> and then there's other trouble...
16:13 <wrtlprnft> for example, if some function wants to get the width of a piece of text before it renders it
16:13 <wrtlprnft> then I'd have to convert twice
16:20 -!- nemostultae [n=nemostul@a1174.upc-a.chello.nl] has quit []
16:28 <wrtlprnft> grr, what's the wchar equivalent for strlen()?
16:29 <wrtlprnft> nvm, it's wcslen
16:39 <wrtlprnft> http://pastebin.ca/63052
16:39 <wrtlprnft> is there any more elegant way to do that?
16:39 <wrtlprnft> normal "string" doesn't work
16:46 <wrtlprnft> opera changelog
16:46 <wrtlprnft> UNIX:
16:46 <wrtlprnft> Plug-ins work better now.
16:46 <wrtlprnft> The tray icon can now be disabled with the command line option -notrayicon
16:46 <wrtlprnft> opera rocks!
16:47 <Lucifer_arma> I like this. "Cycle width is bad because of <blah>"
16:47 <Lucifer_arma> Luci: "Well, <blah> has always been the case anyway, what's changed?"
16:47 <wrtlprnft> now i just need to wait for the next beta/release, the weeklies are too experimental for me
16:48 <Lucifer_arma> or "<blah> has always been dumb, what's changed?"
16:48 * wrtlprnft should really stop doing monologues
16:48 <Lucifer_arma> I broke it up...
16:48 <wrtlprnft> ?
16:49 <Lucifer_arma> your monologue, I broke it up
16:49 <Lucifer_arma> at least, the last part of it
16:49 <wrtlprnft> thanks
16:49 <wrtlprnft> and now, where did my debug symbols go?
16:49 <Lucifer_arma> http://forums.armagetronad.net/viewtopic.php?p=55521#55521 <--- feel like reading a book?
16:50 <wrtlprnft> didn't read it yet, same with your cockpit post :P
16:50 <wrtlprnft> i'll read it later though
16:51 * wrtlprnft thinks this is the fastest- growing thread in the history of these forums
16:51 <Vanhayes> it is really long for a topic started a ittle over 12 hours ago
16:51 <wrtlprnft> #0 0xb7918057 in isspace () from /lib/libc.so.6
16:51 <wrtlprnft> #1 0x081c2737 in cls (this=0x82ce110) at rFont.cpp:845
16:51 <wrtlprnft> cls() doesn't even call isspace!
16:52 * wrtlprnft thinks he got too much sun and his brain is stopping to work
16:53 <wrtlprnft> http://wrtlprnft.ath.cx/screenshot_8.png
16:53 <wrtlprnft> http://wrtlprnft.ath.cx/screenshot_3.png
16:53 <wrtlprnft> 2nd one
16:53 <wrtlprnft> why 8?!
17:04 * n54 hates laptops without independent volume control
17:04 * n54 is sick of hearing windows and knoppix chirping
17:05 <Lucifer_arma> that is a fast-growing thread, maybe I should stop posting in it for awhile.
17:14 <Lucifer_arma> Vanhayes: heh, even after you go through the hole, you still have to sumo the goalie
17:14 <Lucifer_arma> I might agree if we hadn't all gone to sumo and learned how to fight for real
17:15 <wrtlprnft> #base 2 16 10000000
17:15 <armabot> wrtlprnft: 80
17:15 <wrtlprnft> #base 2 16 11000000
17:15 <armabot> wrtlprnft: C0
17:15 <Vanhayes> but you only have to sumo if it is one holer and one hole user, if u add just one more hole user there is no sumo
17:28 <Lucifer_arma> more reason to have multiple defenders. A second defender jumping in and closing off most of the zone, going back out, and then circling while the goalie resets deals with it
17:31 <joda_bot> wrtlprnft: Lucifer_arma: I tried to restrain Omega and Psyko ... I really don't like their approach ... at least Omega behaved like someone took away his favorite toy :(
17:34 -!- madmax|pt [n=madmax@bl4-184-16.dsl.telepac.pt] has quit ["Leaving"]
17:35 <joda_bot> In file included from ../../winlibs/SDL/include/SDL_config.h:38,
17:35 <joda_bot> from ../../winlibs/SDL/include/SDL_stdinc.h:28,
17:35 <joda_bot> from ../../winlibs/SDL/include/SDL_rwops.h:30,
17:35 <joda_bot> from ../../winlibs/SDL_mixer/mikmod/mikmod.h:525,
17:35 <joda_bot> from ../../winlibs/SDL_mixer/mikmod/mikmod_build.h:1,
17:35 <joda_bot> from ..\..\winlibs\SDL_mixer\mikmod\/mikmod_internals.h:40,
17:35 <joda_bot> from ..\..\winlibs\SDL_mixer\mikmod\mmalloc.c:33:
17:36 <joda_bot> ../../winlibs/SDL/include/SDL_config_win32.h:49: error: redefinition of typedef 'int8_t'
17:36 <joda_bot> E:/Programme/CodeBlocks/include/stdint.h:27: error: previous declaration of 'int8_t' was here
17:36 <joda_bot> ../../winlibs/SDL/include/SDL_config_win32.h:50: error: redefinition of typedef 'uint8_t'
17:36 <joda_bot> E:/Programme/CodeBlocks/include/stdint.h:28: error: previous declaration of 'uint8_t' was here
17:36 <joda_bot> Any idea how to fix this ?
17:38 <joda_bot> SDL_config_win32.h form winlibs typedefs int8_t (either based on another definition of unsigned or signed int) or the compiler just does not recognize the nested typedefs
17:39 <joda_bot> The conflicting lines themselves match exactly but one typedef might build upon a previous redefinition of signed int ?
17:39 <z-man> It doesn't matter if the lines match, a redefinition is an illegal redefinition :(
17:39 <joda_bot> hm
17:40 <z-man> Maybe there is some #ifdef you can set to disable one of the definitions?
17:40 <joda_bot> I can fix it by replacing the typedefs by #include "stdint.h" but I'm not sure the definitions match then
17:40 <joda_bot> I looked at the MSVC build file
17:41 <z-man> Well, there is not much choice for typedefs for int8_t and uint8_t, right?
17:42 <joda_bot> The MSVC file excludes UndefinePreprocessorDefinitions="../SDL/"/>
17:42 <z-man> Are you trying to upgrade to SDL 1.2.10?
17:42 <joda_bot> replace excludes by "does"
17:42 <joda_bot> Yes, I'm trying to compile SDL_mixer actually
17:42 <joda_bot> based on 1.2.10
17:43 <z-man> I'd just edit SDL_config_win32.h. That's why we have all the stuff in our own repository.
17:43 <joda_bot> Is there a way with MinGW to "undefinePreprocessorDefinitions"
17:43 <z-man> Perhaps a better solution presents itself later.
17:43 <z-man> typedefs aren't preprocessor definitions...
17:44 <joda_bot> z-man: I already did and commited that, but once I got cracks while the music or sound plays
17:44 <z-man> That's certainly unrelated :)
17:44 <z-man> If you get the basic typedefs wrong, worse things happen.
17:44 <joda_bot> and with the mp3 support the application crashes right away, but that might be my fault as I tried to generate a import lib from a dll
17:45 <joda_bot> If it's just some integer alignments ?
17:45 <joda_bot> I thought that might cause problems with sound playback, but would not be noticed otherwise ?
17:46 <z-man> I'd say it would give lots of overflow errors if you make the type too small.
17:46 <z-man> But seriously, what else can an int8 be other than a char?
17:46 <z-man> (On our suppored hardware)
17:47 <joda_bot> ok, so I fixed it, and just have to look elsewhere for bugs fine ;-)
17:49 <joda_bot> I'm going to bed .. .good night all
17:49 <joda_bot> thx z-man for the help
17:49 -!- joda_bot [n=anonymou@dslb-084-061-101-125.pools.arcor-ip.net] has left #armagetron []
17:50 * z-man is in bed, too
18:13 <Lucifer_arma> heh, how does "the change makes it easier for the less skilled" always seem to mean "It makes it harder for me", and still somehow translate to "I am less skilled"?
18:16 -!- z-man [n=manuel@p50873CBB.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
18:18 <n54> congruity of logic isn't a common trait, that's why :)
18:19 <n54> that's not to say Im any better, humainty is all about "rational irrationality" ^^
18:21 <n54> I haven't played with width but to me exploring "the impossible" of not having any width was/is quite enchanting, there's always room etc.
18:21 <n54> that and 90 degree turns ^^
18:22 <n54> me still wonders exactly where the pivot point is in relation to the bike in those turns
18:22 <n54> uh /me :S
18:25 <n54> meh... my next task is to figure out how to enable apci or apm on the laptop I'm messing with *fear* and then to get the fn keys working :S *should probably just shut it off and do it another day*
18:25 <n54> you're running linux on a laptop right Lucifer? did you manage to work it out?
18:44 -!- madmax|pt [n=madmax@bl4-184-16.dsl.telepac.pt] has joined #armagetron
18:45 <Lucifer_arma> yes and yes n54
18:46 <n54> cool
19:04 <Vanhayes> hmm who is shrunklands admin? anyone know? he just kicked me out for no reason.
19:05 <n54> no idea
19:08 <Vanhayes> o well guess it doesnt really matter
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20:50 <wrtlprnft> 6 pages!
20:50 <wrtlprnft> gosh. babies
20:51 <n54> 6 pages of babies? ^^
20:51 <wrtlprnft> yes
20:52 <n54> like hot babes? not sliming little humans?
20:53 <wrtlprnft> like whining
20:54 <n54> oh :( 6 pages!!! what are you reading? :S
20:54 <wrtlprnft> the thread about cycle width
20:54 <n54> oh I get it, about the width thing
20:54 <n54> :)
20:55 <n54> we need milliseconds on the timestamps here to see who was first ;)
20:55 <wrtlprnft> lol
20:55 <n54> :)
20:55 <wrtlprnft> maybe even ping charity?
20:55 <n54> lol yes ^^
20:56 <wrtlprnft> you know, so if someone high- pinged says something at the same time as someone low- pinged they get the same timestamp
20:56 <n54> hehe
20:58 <wrtlprnft> http://forums.armagetronad.net/viewtopic.php?p=55981#55981
20:58 <wrtlprnft> how... useful...
20:59 <n54> *clicks*
20:59 <n54> a lot of flooding going on
21:00 <n54> people have too short dicks, we need more spam! >:|
21:01 <wrtlprnft> o_O
21:01 * wrtlprnft goes dig out his old visual basic prime number program
21:01 <n54> uh-oh :S :)
21:02 <wrtlprnft> I think i got 10MB worh of prime numbers in the end
21:03 <wrtlprnft> after running it for 2 weeks nonstop
21:03 <wrtlprnft> on a windows machine!
21:03 <n54> well I'm no windows-hater :)
21:04 <wrtlprnft> well, the machine eventually crashed
21:04 <wrtlprnft> !!!! Louven is figthing on the same side as Lucifer_arma!
21:04 <n54> no idea who that is
21:04 <wrtlprnft> Louven = oscilloscope
21:04 <n54> oh oscilloscope
21:04 <wrtlprnft> = freaking annoying guy :P
21:05 * wrtlprnft = freaking annoying guy too
21:05 -!- deja_vu_ [n=deja_vu@p5090AF44.dip0.t-ipconnect.de] has joined #armagetron
21:05 * n54 has 1024x1024 resolution versions of his not-anywhere-completed arma theme ^^
21:05 <wrtlprnft> that's a bit much i guess
21:05 <wrtlprnft> 4MB memory
21:05 <n54> no, very pretty
21:06 <n54> 4MB is nothing on most computers
21:06 <wrtlprnft> uh, on the graphics card it does have an effect
21:06 <wrtlprnft> my card has 32MB memory i think
21:06 <n54> of course I have smaller resolutions too for those who notice 1024 being to big, both 512 and 256
21:06 <wrtlprnft> might be 64, no clue
21:06 <n54> I can never remember either but the stuff I have is old
21:07 <n54> not I believe multpile choices within a theme will ever be supported ^^
21:07 <wrtlprnft> VideoRam 32768
21:07 <n54> not that*
21:07 <wrtlprnft> that's my xorg.conf
21:07 <wrtlprnft> no idea what would happen if i put 64*1024 in there
21:08 <n54> not much most likely
21:08 * wrtlprnft just tried some random power of two in there
21:08 <n54> as in you would probably not notice any performance issues
21:08 <wrtlprnft> and was happy it worked :P
21:08 <n54> oh I thought you typoed
21:09 <n54> heh you got a 64*1024 screen? ^^
21:11 <n54> or was it for the videoram?
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21:28 <Lucifer_arma> you know, silly and I are in agreement about lots of things, we just have fundamental attitude differences that pitch us at odds from time to time
21:28 * Lucifer_arma noticed this very early, back when silly was new here
21:39 * wrtlprnft learned not to disagree with Lucifer_arma if he doesn't want a two page long answer post
21:40 <n54> lol :)
21:44 * wrtlprnft is tempted to make a bunch of new accounts on the forums to vote on that poll
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23:17 <Lucifer_arma> so, if I wind up with a negative number when figuring out the volume of a solid using a washer and an integral, can I take the absolute value of it as my answer?
23:17 <Lucifer_arma> or does the negative mean I messed up?
23:19 <Lucifer_arma> my cycle's gained weight, I'm gonna go work some of it off
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Logs from 2006-2009 pulled from wrtlprnft
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