######################### # Sumo Shindig # # 1v1 Winner Stays On # ######################### ### Messages ### ROUND_CONSOLE_MESSAGE 0xff99ffSumo Shindig 0xffffff- 0xff99331v1 0xffffff- 0xff9933Best of 3 Rounds, winner stays on 0xffffff- 0xff9933Most match wins when time runs out moves on. ### General ### GLOBAL_ID 1 MAP_FILE_OVERRIDE 0 MAP_FILE Durka/sumo/arena-1.aamap.xml SIZE_FACTOR -0.5 ### Access Levels ### ACCESS_LEVEL_ADMIN 7 ACCESS_LEVEL_PLAY 15 ACCESS_LEVEL SILENCE 7 ACCESS_LEVEL SLAP 7 ACCESS_LEVEL_SPY_MSG -1 ACCESS_LEVEL_SPY_TEAM -1 ACCESS_LEVEL START_NEW_MATCH 7 ACCESS_LEVEL SUSPEND 7 ACCESS_LEVEL UNSUSPEND 7 ACCESS_LEVEL VOICE 7 ACCESS_LEVEL OP 15 ACCESS_LEVEL_SHOUT 20 ACCESS_LEVEL_TEAM_NAME_1 7 ACCESS_LEVEL_TEAM_NAME_2 7 ACCESS_LEVEL_TEAM_NAME_3 7 ACCESS_LEVEL_TEAM_NAME_4 7 ACCESS_LEVEL_TEAM_NAME_5 7 ACCESS_LEVEL_TEAM_NAME_6 7 ACCESS_LEVEL_TEAM_NAME_7 7 ACCESS_LEVEL_TEAM_NAME_8 7 DEFAULT_SHOUT_SPECTATOR 1 AUTO_TEAM_SPEC_SPAM 0 FILTER_COLOR_NAMES 1 BUG_COLOR_OVERFLOW 1 ### User Settings ### LAST_CHAT_BREAK_TIME -3 PLAYER_CHAT_WAIT_FRACTION 0.05 PLAYER_CHAT_WAIT_MAX 5 ### Settings ### ALLOW_TEAM_NAME_COLOR 0 ALLOW_TEAM_NAME_PLAYER 1 AUTO_TEAM 0 CYCLE_ACCEL 20.0 CYCLE_DELAY 0.1 CYCLE_RUBBER 5 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0 CYCLE_SPEED 30 DOUBLEBIND_TIME -10 ENEMY_CURRENTTIME_INFLUENCE 0.5 ENEMY_DEAD_PENALTY 5.0 ENEMY_SUICIDE_TIMEOUT 10.0 ENEMY_TEAMMATE_PENALTY 9.5 EXPLOSION_RADIUS 2 FORTRESS_CONQUERED_KILL_MIN 1 FORTRESS_CONQUERED_KILL_RATIO 1 FORTRESS_CONQUERED_SCORE 60 FORTRESS_CONQUERED_WIN 0 FORTRESS_CONQUEST_DECAY_RATE -.3 FORTRESS_CONQUEST_RATE 0 FORTRESS_CONQUEST_TIMEOUT 5 FORTRESS_DEFEND_RATE .6 FORTRESS_SURVIVE_WIN 1 GAME_TYPE 0 LIMIT_SCORE 2 LIMIT_ROUNDS 100 LIMIT_TIME 180 SCORE_DIE 0 SCORE_HOLE 0 SCORE_KILL 0 SCORE_SUICIDE 0 SCORE_WIN 1 SP_EXPLOSION_RADIUS 2 SP_GAME_TYPE 0 SP_LIMIT_ROUNDS 100 SP_MIN_PLAYERS 0 SP_SIZE_FACTOR 1 SP_SCORE_WIN 1 SP_TEAM_MAX_PLAYERS 1 SP_WALLS_LENGTH 400 TEAM_ALLOW_SHUFFLE_UP 1 TEAM_BALANCE_WITH_AIS 0 TEAM_MAX_PLAYERS 1 TEAM_MAX_IMBALANCE 0 TEAM_MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 WALLS_LENGTH 400 WIN_ZONE_EXPANSION 0 WIN_ZONE_INITIAL_SIZE 0 WIN_ZONE_MIN_LAST_DEATH 4000 WIN_ZONE_MIN_ROUND_TIME 4000 WIN_ZONE_RANDOMNESS 0