# WTF IS THIS: Classic arena - vov's settings for some basic deathmatch. # Map that cuts the corner off - lessens annoying rim hugging. MAP_FILE vov/arena/cornercut-1.0.aamap.xml(https://resource.armagetronad.net/resource/vov/arena/cornercut-1.0.aamap.xml) # Size - somewhat small size_factor -2 sp_size_factor -2 # Wall length - fitting for the arena size, allows for lots of fights and makes it just a small bit crammed. walls_length 380 walls_stay_up_delay 8 sp_walls_length 380 sp_walls_stay_up_delay 8 # Large explosions depending on speed. (Min speed: r=2.5; Max speed: r=6) explosion_radius -1 explosion_radius_speed_factor 0.25 sp_explosion_radius -1 # Turn delay cycle_delay 0.1 cycle_delay_timebased 1 # Speed cycle_speed 35 cycle_start_speed 30 cycle_turn_speed_factor 0.965 cycle_speed_decay_above 0.1 cycle_speed_decay_below 0 cycle_speed_min .7142857142857142857 cycle_speed_max 2 # Acceleration cycle_accel 5 cycle_accel_rim 1 cycle_accel_slingshot .7 cycle_accel_tunnel .7 # Brakes cycle_brake -2.5 cycle_brake_deplete .1 cycle_brake_refill 0.3 # Rubber cycle_rubber 6 cycle_rubber_time 5.5 cycle_rubber_timebased .8 cycle_rubber_mindistance .02 cycle_rubber_mindistance_unprepared .02 cycle_rubber_speed 100 cycle_rubber_mindistance_preparation .15 cycle_rubber_mindistance_gap .9