### WTF IS THIS: Casual version of prison break / trench. http://wiki.armagetronad.org/index.php?title=Trench # Load basic fortress settings: map and conquest rates sinclude examples/fortress_soccer.cfg # Physics sinclude examples/cvs_test/fortress_physics.cfg # Scoring sinclude examples/cvs_test/fortress_scoring.cfg # the new map MAP_FILE vov/fortress/prison_rumble-1.4.aamap.xml(http://resource.armagetronad.net/resource/vov/fortress/prison_rumble-1.4.aamap.xml) # Politics (important parts copied+pasted) TEAM_BALANCE_WITH_AIS 0 SP_MIN_PLAYERS 2 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 SP_TEAM_MAX_PLAYERS 6 # Small holes. explosion_radius 0.75 sp_explosion_radius 0.75 # 2v2 does not conquer the zone. fortress_conquest_rate .3 fortress_defend_rate .25 fortress_conquest_decay_rate .1 # No win zone. Unless you are good at staying alive for very long. win_zone_randomness 0 win_zone_min_round_time 7200 win_zone_min_last_death 7200 win_zone_initial_size 100 win_zone_expansion 0 win_zone_deaths 0 # 6v6 with auto-balance for pubs teams_min 2 teams_max 2 team_max_players 6 team_max_imbalance 1 # Conquest scores. fortress_survive_win 1 fortress_conquered_win 0 fortress_conquered_score 4 fortress_held_score 0 score_win 6 sp_score_win 6 score_hole -4 score_suicide 0 score_deathzone 0 # Match limits. limit_score 100 limit_advance 0 limit_score_min_lead 0 limit_time 21600 limit_rounds 2020 # respawns CYCLE_INVULNERABLE_TIME 1.7 CYCLE_WALL_TIME 2.0 CYCLE_FIRST_SPAWN_PROTECTION 0 # rim accel cycle_accel_rim 0.7