## WTF IS THIS: sine.wav's Adventures of Tron: Advanced Racing v1.3 # source: http://forums3.armagetronad.net/viewtopic.php?f=77&t=23391 # map rotation (requires v0.4 to work) MAP_ROTATION turtle/adventure/chasm_f-0.0.5.aamap.xml;turtle/adventure/river_f-0.0.3.aamap.xml;turtle/adventure/island_f-0.0.3.aamap.xml;turtle/adventure/canyon_f-0.0.8.aamap.xml;turtle/adventure/key_f-0.0.3.aamap.xml;turtle/adventure/crown_f-0.0.3.aamap.xml;turtle/adventure/needle_f-0.0.3.aamap.xml;turtle/adventure/chasm_r-0.0.3.aamap.xml;turtle/adventure/river_r-0.0.3.aamap.xml;turtle/adventure/island_r-0.0.3.aamap.xml;turtle/adventure/canyon_r-0.0.8.aamap.xml;turtle/adventure/key_r-0.0.3.aamap.xml;turtle/adventure/crown_r-0.0.3.aamap.xml;turtle/adventure/needle_r-0.0.3.aamap.xml; ROTATION_TYPE 2 SIZE_FACTOR 1 SPAWN_POINT_GROUP_SIZE 11 SPAWN_WINGMEN_BACK 0 SPAWN_WINGMEN_SIDE 2 # ALTERNATIVE TO 0.4: MAP FILES HERE # MAP_FILE turtle/adventure/chasm_f-0.0.5.aamap.xml # MAP_FILE turtle/adventure/river_f-0.0.3.aamap.xml # MAP_FILE turtle/adventure/island_f-0.0.3.aamap.xml # MAP_FILE turtle/adventure/canyon_f-0.0.8.aamap.xml # MAP_FILE turtle/adventure/key_f-0.0.3.aamap.xml # MAP_FILE turtle/adventure/crown_f-0.0.3.aamap.xml # MAP_FILE turtle/adventure/needle_f-0.0.3.aamap.xml # MAP_FILE turtle/adventure/chasm_r-0.0.3.aamap.xml # MAP_FILE turtle/adventure/river_r-0.0.3.aamap.xml # MAP_FILE turtle/adventure/island_r-0.0.3.aamap.xml # MAP_FILE turtle/adventure/canyon_r-0.0.8.aamap.xml # MAP_FILE turtle/adventure/key_r-0.0.3.aamap.xml # MAP_FILE turtle/adventure/crown_r-0.0.3.aamap.xml # MAP_FILE turtle/adventure/needle_r-0.0.3.aamap.xml # teams MIN_PLAYERS 0 NUM_AIS 0 ALLOW_TEAM_CHANGE 1 ALLOW_TEAM_NAME_COLOR 0 ALLOW_TEAM_NAME_LEADER 0 ALLOW_TEAM_NAME_PLAYER 1 TEAM_BALANCE_WITH_AIS 0 TEAM_MIN_PLAYERS 1 TEAM_MAX_PLAYERS 1 TEAMS_MIN 1 TEAMS_MAX 11 # camera: server enforced! CAMERA_FORBID_CUSTOM 1 CAMERA_FORBID_FOLLOW 1 CAMERA_FORBID_FREE 1 CAMERA_FORBID_IN 1 CAMERA_FORBID_MER 1 CAMERA_FORBID_SERVER_CUSTOM 0 CAMERA_FORBID_SMART 1 CAMERA_GLANCE_BACK 12 CAMERA_GLANCE_BACK_FROMSPEED .06 CAMERA_GLANCE_PITCH -.09 CAMERA_GLANCE_RISE 5 CAMERA_GLANCE_RISE_FROMSPEED .03 CAMERA_OVERRIDE_CUSTOM_GLANCE 1 CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM 1 CAMERA_SERVER_CUSTOM_BACK 12 CAMERA_SERVER_CUSTOM_BACK_FROMSPEED .06 CAMERA_SERVER_CUSTOM_PITCH -.09 CAMERA_SERVER_CUSTOM_RISE 5 CAMERA_SERVER_CUSTOM_RISE_FROMSPEED .03 CAMERA_SERVER_GLANCE_BACK 12 CAMERA_SERVER_GLANCE_BACK_FROMSPEED .06 CAMERA_SERVER_GLANCE_PITCH -.09 CAMERA_SERVER_GLANCE_RISE 5 CAMERA_SERVER_GLANCE_RISE_FROMSPEED .03 # physics CYCLE_SPEED 5 CYCLE_SPEED_DECAY_ABOVE .75 CYCLE_START_SPEED 5 CYCLE_TURN_SPEED_FACTOR 1 CYCLE_WALL_NEAR 6 CYCLE_SOUND_SPEED 46 CYCLE_DELAY .01 CYCLE_DELAY_TIMEBASED 0 CYCLE_RUBBER 100 CYCLE_BRAKE -65 CYCLE_BRAKE_DEPLETE 0 WALLS_LENGTH .01 WALLS_STAY_UP_DELAY .01 # scores SCORE_DEATHZONE -1 SCORE_DIE -1 SCORE_HOLE 0 SCORE_KILL 0 SCORE_SUICIDE -1 SCORE_SURVIVE 1 SCORE_WIN 1 LIMIT_ROUNDS 3 LIMIT_SCORE 10 LIMIT_TIME 60 ENEMY_SUICIDE_TIMEOUT 0 # no win zone WIN_ZONE_MIN_ROUND_TIME 3600 # solo SP_AUTO_AIS 0 SP_GAME_TYPE 0 SP_LIMIT_ROUNDS 3 SP_LIMIT_SCORE 10 SP_LIMIT_TIME 60 SP_MIN_PLAYERS 0 SP_NUM_AIS 0 SP_SCORE_WIN 1 SP_SIZE_FACTOR 1 SP_TEAM_BALANCE_WITH_AIS 0 SP_TEAM_MAX_PLAYERS 1 SP_TEAMS_MIN 1 SP_TEAMS_MAX 11 SP_WALLS_LENGTH .01 SP_WALLS_STAY_UP_DELAY .01 SP_WIN_ZONE_MIN_ROUND_TIME 1800